tag | 563fb97f4cf0935957ba99042125e04ccd077c65 | |
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tagger | Evan Anderson <evananderson@aospa.co> | Mon Sep 21 23:05:55 2020 -0500 |
object | 31fa04967eca6fc949f18f40abb2edc2e15b84af |
Quartz 5 Public Release
commit | 31fa04967eca6fc949f18f40abb2edc2e15b84af | [log] [tgz] |
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author | Park Ju Hyung <qkrwngud825@gmail.com> | Wed Jan 29 00:06:31 2020 +0900 |
committer | Park Ju Hyung <qkrwngud825@gmail.com> | Wed Jan 29 00:06:31 2020 +0900 |
tree | 629f14a05a0d881e39c1d60abbf566fafedd78ab | |
parent | 4b0bc70450eec2d9e06e689ced810531a0249102 [diff] | |
parent | e45494b55cc825339899d8a20b531c2d0044e999 [diff] |
Merge tag 'LA.UM.8.11.r1-02400-NICOBAR.0' of https://source.codeaurora.org/quic/la/platform/build/blueprint into quartz "LA.UM.8.11.r1-02400-NICOBAR.0"
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.