update surfaceflinger, libui and libagl to the new gralloc api

- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp

- disabled copybits test, since it clashes with the new gralloc api

- Camera/Video will be fixed later when we rework the overlay apis
diff --git a/include/utils/RefBase.h b/include/utils/RefBase.h
index cbda0fd..bd7f28c 100644
--- a/include/utils/RefBase.h
+++ b/include/utils/RefBase.h
@@ -156,6 +156,10 @@
             delete static_cast<const T*>(this);
         }
     }
+    //! DEBUGGING ONLY: Get current strong ref count.
+    inline int32_t getStrongCount() const {
+        return mCount;
+    }
     
 protected:
     inline ~LightRefBase() { }