libion: initial unit tests

Change-Id: I5502b71d0c7c24d7fd59e4880033657f840b341a
diff --git a/libion/tests/ion_test_fixture.cpp b/libion/tests/ion_test_fixture.cpp
new file mode 100644
index 0000000..e20c730
--- /dev/null
+++ b/libion/tests/ion_test_fixture.cpp
@@ -0,0 +1,73 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <gtest/gtest.h>
+
+#include <ion/ion.h>
+
+#include "ion_test_fixture.h"
+
+IonTest::IonTest() : m_ionFd(-1)
+{
+}
+
+void IonTest::SetUp() {
+    m_ionFd = ion_open();
+    ASSERT_GE(m_ionFd, 0);
+}
+
+void IonTest::TearDown() {
+    ion_close(m_ionFd);
+}
+
+IonAllHeapsTest::IonAllHeapsTest() :
+        m_firstHeap(0),
+        m_lastHeap(0),
+        m_allHeaps()
+{
+}
+
+void IonAllHeapsTest::SetUp() {
+    int fd = ion_open();
+    ASSERT_GE(fd, 0);
+
+    for (int i = 1; i != 0; i <<= 1) {
+        ion_user_handle_t handle = 0;
+        int ret;
+        ret = ion_alloc(fd, 4096, 0, i, 0, &handle);
+        if (ret == 0 && handle != 0) {
+            ion_free(fd, handle);
+            if (!m_firstHeap) {
+                m_firstHeap = i;
+            }
+            m_lastHeap = i;
+            m_allHeaps.push_back(i);
+        } else {
+            ASSERT_EQ(-ENODEV, ret);
+        }
+    }
+    ion_close(fd);
+
+    EXPECT_NE(0U, m_firstHeap);
+    EXPECT_NE(0U, m_lastHeap);
+
+    RecordProperty("Heaps", m_allHeaps.size());
+    IonTest::SetUp();
+}
+
+void IonAllHeapsTest::TearDown() {
+    IonTest::TearDown();
+}