remove unused YUV constants
diff --git a/libpixelflinger/format.cpp b/libpixelflinger/format.cpp
index 161e6d6..6546e8c 100644
--- a/libpixelflinger/format.cpp
+++ b/libpixelflinger/format.cpp
@@ -40,12 +40,12 @@
     {  0,  0, {{ 0, 0,   0, 0,   0, 0,   0, 0 }},        0 },   // PIXEL_FORMAT_NONE
     {  0,  0, {{ 0, 0,   0, 0,   0, 0,   0, 0 }},        0 },   // PIXEL_FORMAT_NONE
 
-    {  1, 16, {{ 0, 8,   0, 8,   0, 8,   0, 0 }}, GGL_Y_CB_CR_SP },// PIXEL_FORMAT_YCbCr_422_SP
-    {  1, 12, {{ 0, 8,   0, 8,   0, 8,   0, 0 }}, GGL_Y_CB_CR_SP },// PIXEL_FORMAT_YCbCr_420_SP
-    {  1, 16, {{ 0, 8,   0, 8,   0, 8,   0, 0 }}, GGL_Y_CB_CR_P }, // PIXEL_FORMAT_YCbCr_422_P
-    {  1, 12, {{ 0, 8,   0, 8,   0, 8,   0, 0 }}, GGL_Y_CB_CR_P }, // PIXEL_FORMAT_YCbCr_420_P
-    {  1, 16, {{ 0, 8,   0, 8,   0, 8,   0, 0 }}, GGL_Y_CB_CR_I }, // PIXEL_FORMAT_YCbCr_422_I
-    {  1, 12, {{ 0, 8,   0, 8,   0, 8,   0, 0 }}, GGL_Y_CB_CR_I }, // PIXEL_FORMAT_YCbCr_420_I
+    {  0,  0, {{ 0, 0,   0, 0,   0, 0,   0, 0 }},        0 },   // PIXEL_FORMAT_NONE
+    {  0,  0, {{ 0, 0,   0, 0,   0, 0,   0, 0 }},        0 },   // PIXEL_FORMAT_NONE
+    {  0,  0, {{ 0, 0,   0, 0,   0, 0,   0, 0 }},        0 },   // PIXEL_FORMAT_NONE
+    {  0,  0, {{ 0, 0,   0, 0,   0, 0,   0, 0 }},        0 },   // PIXEL_FORMAT_NONE
+    {  0,  0, {{ 0, 0,   0, 0,   0, 0,   0, 0 }},        0 },   // PIXEL_FORMAT_NONE
+    {  0,  0, {{ 0, 0,   0, 0,   0, 0,   0, 0 }},        0 },   // PIXEL_FORMAT_NONE
     {  0,  0, {{ 0, 0,   0, 0,   0, 0,   0, 0 }},        0 },   // PIXEL_FORMAT_NONE
     {  0,  0, {{ 0, 0,   0, 0,   0, 0,   0, 0 }},        0 },   // PIXEL_FORMAT_NONE
     
@@ -53,6 +53,15 @@
     {  1,  8, {{  8, 0,  0, 0,   0, 0,   0, 0 }}, GGL_STENCIL_INDEX  },
     {  4, 24, {{  0, 0, 24, 0,   0, 0,   0, 0 }}, GGL_DEPTH_COMPONENT},
     {  4,  8, {{ 32,24,  0, 0,   0, 0,   0, 0 }}, GGL_STENCIL_INDEX  },
+
+    {  0,  0, {{ 0, 0,   0, 0,   0, 0,   0, 0 }},        0 },   // PIXEL_FORMAT_NONE
+    {  0,  0, {{ 0, 0,   0, 0,   0, 0,   0, 0 }},        0 },   // PIXEL_FORMAT_NONE
+    {  0,  0, {{ 0, 0,   0, 0,   0, 0,   0, 0 }},        0 },   // PIXEL_FORMAT_NONE
+    {  0,  0, {{ 0, 0,   0, 0,   0, 0,   0, 0 }},        0 },   // PIXEL_FORMAT_NONE
+
+    {  0,  0, {{ 0, 0,   0, 0,   0, 0,   0, 0 }},        0 },   // PIXEL_FORMAT_NONE
+    {  0,  0, {{ 0, 0,   0, 0,   0, 0,   0, 0 }},        0 },   // PIXEL_FORMAT_NONE
+
 };
 
 }; // namespace android