Even more native input dispatch work in progress.
Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.
Modified the internal representation of MotionEvent to be more
efficient and more consistent.
Added code to skip/cancel virtual key processing when there are multiple
pointers down. This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).
Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
diff --git a/include/utils/VectorImpl.h b/include/utils/VectorImpl.h
index 46a7bc2..c4ec2ff 100644
--- a/include/utils/VectorImpl.h
+++ b/include/utils/VectorImpl.h
@@ -65,9 +65,11 @@
size_t capacity() const;
ssize_t setCapacity(size_t size);
- /*! append/insert another vector */
+ /*! append/insert another vector or array */
ssize_t insertVectorAt(const VectorImpl& vector, size_t index);
ssize_t appendVector(const VectorImpl& vector);
+ ssize_t insertArrayAt(const void* array, size_t index, size_t length);
+ ssize_t appendArray(const void* array, size_t length);
/*! add/insert/replace items */
ssize_t insertAt(size_t where, size_t numItems = 1);
@@ -76,7 +78,7 @@
void push();
void push(const void* item);
ssize_t add();
- ssize_t add(const void* item, size_t numItems = 1);
+ ssize_t add(const void* item);
ssize_t replaceAt(size_t index);
ssize_t replaceAt(const void* item, size_t index);
@@ -184,8 +186,8 @@
void push(const void* item);
ssize_t insertVectorAt(const VectorImpl& vector, size_t index);
ssize_t appendVector(const VectorImpl& vector);
- ssize_t insertArrayAt(const void* array, size_t index, size_t numItems);
- ssize_t appendArray(const void* array, size_t numItems);
+ ssize_t insertArrayAt(const void* array, size_t index, size_t length);
+ ssize_t appendArray(const void* array, size_t length);
ssize_t insertAt(size_t where, size_t numItems = 1);
ssize_t insertAt(const void* item, size_t where, size_t numItems = 1);
ssize_t replaceAt(size_t index);