Even more native input dispatch work in progress.
Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.
Modified the internal representation of MotionEvent to be more
efficient and more consistent.
Added code to skip/cancel virtual key processing when there are multiple
pointers down. This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).
Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
diff --git a/libs/utils/VectorImpl.cpp b/libs/utils/VectorImpl.cpp
index b09c6ca..289c826 100644
--- a/libs/utils/VectorImpl.cpp
+++ b/libs/utils/VectorImpl.cpp
@@ -108,7 +108,7 @@
ssize_t VectorImpl::insertVectorAt(const VectorImpl& vector, size_t index)
{
- return insertAt(vector.arrayImpl(), index, vector.size());
+ return insertArrayAt(vector.arrayImpl(), index, vector.size());
}
ssize_t VectorImpl::appendVector(const VectorImpl& vector)
@@ -116,6 +116,22 @@
return insertVectorAt(vector, size());
}
+ssize_t VectorImpl::insertArrayAt(const void* array, size_t index, size_t length)
+{
+ if (index > size())
+ return BAD_INDEX;
+ void* where = _grow(index, length);
+ if (where) {
+ _do_copy(where, array, length);
+ }
+ return where ? index : (ssize_t)NO_MEMORY;
+}
+
+ssize_t VectorImpl::appendArray(const void* array, size_t length)
+{
+ return insertArrayAt(array, size(), length);
+}
+
ssize_t VectorImpl::insertAt(size_t index, size_t numItems)
{
return insertAt(0, index, numItems);
@@ -220,9 +236,9 @@
return add(0);
}
-ssize_t VectorImpl::add(const void* item, size_t numItems)
+ssize_t VectorImpl::add(const void* item)
{
- return insertAt(item, size(), numItems);
+ return insertAt(item, size());
}
ssize_t VectorImpl::replaceAt(size_t index)