auto import from //depot/cupcake/@135843
diff --git a/include/private/pixelflinger/ggl_fixed.h b/include/private/pixelflinger/ggl_fixed.h
new file mode 100644
index 0000000..96fdb32
--- /dev/null
+++ b/include/private/pixelflinger/ggl_fixed.h
@@ -0,0 +1,302 @@
+/*
+ * Copyright (C) 2005 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_GGL_FIXED_H
+#define ANDROID_GGL_FIXED_H
+
+#include <math.h>
+#include <pixelflinger/pixelflinger.h>
+
+// ----------------------------------------------------------------------------
+
+#define CONST           __attribute__((const))
+#define ALWAYS_INLINE   __attribute__((always_inline))
+
+const GGLfixed FIXED_BITS = 16;
+const GGLfixed FIXED_EPSILON  = 1;
+const GGLfixed FIXED_ONE  = 1L<<FIXED_BITS;
+const GGLfixed FIXED_HALF = 1L<<(FIXED_BITS-1);
+const GGLfixed FIXED_MIN  = 0x80000000L;
+const GGLfixed FIXED_MAX  = 0x7FFFFFFFL;
+
+inline GGLfixed gglIntToFixed(GGLfixed i)       ALWAYS_INLINE ;
+inline GGLfixed gglFixedToIntRound(GGLfixed f)  ALWAYS_INLINE ;
+inline GGLfixed gglFixedToIntFloor(GGLfixed f)  ALWAYS_INLINE ;
+inline GGLfixed gglFixedToIntCeil(GGLfixed f)   ALWAYS_INLINE ;
+inline GGLfixed gglFracx(GGLfixed v)            ALWAYS_INLINE ;
+inline GGLfixed gglFloorx(GGLfixed v)           ALWAYS_INLINE ;
+inline GGLfixed gglCeilx(GGLfixed v)            ALWAYS_INLINE ;
+inline GGLfixed gglCenterx(GGLfixed v)          ALWAYS_INLINE ;
+inline GGLfixed gglRoundx(GGLfixed v)           ALWAYS_INLINE ;
+
+GGLfixed gglIntToFixed(GGLfixed i) {
+    return i<<FIXED_BITS;
+}
+GGLfixed gglFixedToIntRound(GGLfixed f) {
+    return (f + FIXED_HALF)>>FIXED_BITS;
+}
+GGLfixed gglFixedToIntFloor(GGLfixed f) {
+    return f>>FIXED_BITS;
+}
+GGLfixed gglFixedToIntCeil(GGLfixed f) {
+    return (f + ((1<<FIXED_BITS) - 1))>>FIXED_BITS;
+}
+
+GGLfixed gglFracx(GGLfixed v) {
+    return v & ((1<<FIXED_BITS)-1);
+}
+GGLfixed gglFloorx(GGLfixed v) {
+    return gglFixedToIntFloor(v)<<FIXED_BITS;
+}
+GGLfixed gglCeilx(GGLfixed v) {
+    return gglFixedToIntCeil(v)<<FIXED_BITS;
+}
+GGLfixed gglCenterx(GGLfixed v) {
+    return gglFloorx(v + FIXED_HALF) | FIXED_HALF;
+}
+GGLfixed gglRoundx(GGLfixed v) {
+    return gglFixedToIntRound(v)<<FIXED_BITS;
+}
+
+// conversion from (unsigned) int, short, byte to fixed...
+#define GGL_B_TO_X(_x)      GGLfixed( ((int32_t(_x)+1)>>1)<<10 )
+#define GGL_S_TO_X(_x)      GGLfixed( ((int32_t(_x)+1)>>1)<<2 )
+#define GGL_I_TO_X(_x)      GGLfixed( ((int32_t(_x)>>1)+1)>>14 )
+#define GGL_UB_TO_X(_x)     GGLfixed(   uint32_t(_x) +      \
+                                        (uint32_t(_x)<<8) + \
+                                        (uint32_t(_x)>>7) )
+#define GGL_US_TO_X(_x)     GGLfixed( (_x) + ((_x)>>15) )
+#define GGL_UI_TO_X(_x)     GGLfixed( (((_x)>>1)+1)>>15 )
+
+// ----------------------------------------------------------------------------
+
+GGLfixed gglPowx(GGLfixed x, GGLfixed y) CONST;
+GGLfixed gglSqrtx(GGLfixed a) CONST;
+GGLfixed gglSqrtRecipx(GGLfixed x) CONST;
+GGLfixed gglFastDivx(GGLfixed n, GGLfixed d) CONST;
+int32_t gglMulDivi(int32_t a, int32_t b, int32_t c);
+
+int32_t gglRecipQNormalized(int32_t x, int* exponent);
+int32_t gglRecipQ(GGLfixed x, int q) CONST;
+
+inline GGLfixed gglRecip(GGLfixed x) CONST;
+inline GGLfixed gglRecip(GGLfixed x) {
+    return gglRecipQ(x, 16);
+}
+
+inline GGLfixed gglRecip28(GGLfixed x) CONST;
+int32_t gglRecip28(GGLfixed x) {
+    return gglRecipQ(x, 28);
+}
+
+// ----------------------------------------------------------------------------
+
+#if defined(__arm__) && !defined(__thumb__)
+
+// inline ARM implementations
+inline GGLfixed gglMulx(GGLfixed x, GGLfixed y, int shift) CONST;
+inline GGLfixed gglMulx(GGLfixed x, GGLfixed y, int shift) {
+    GGLfixed result, t;
+    if (__builtin_constant_p(shift)) {
+    asm("smull  %[lo], %[hi], %[x], %[y]            \n"
+        "movs   %[lo], %[lo], lsr %[rshift]         \n"
+        "adc    %[lo], %[lo], %[hi], lsl %[lshift]  \n"
+        : [lo]"=r"(result), [hi]"=r"(t), [x]"=r"(x)
+        : "%[x]"(x), [y]"r"(y), [lshift] "I"(32-shift), [rshift] "I"(shift)
+        : "cc"
+        );
+    } else {
+    asm("smull  %[lo], %[hi], %[x], %[y]            \n"
+        "movs   %[lo], %[lo], lsr %[rshift]         \n"
+        "adc    %[lo], %[lo], %[hi], lsl %[lshift]  \n"
+        : [lo]"=&r"(result), [hi]"=&r"(t), [x]"=&r"(x)
+        : "%[x]"(x), [y]"r"(y), [lshift] "r"(32-shift), [rshift] "r"(shift)
+        : "cc"
+        );
+    }
+    return result;
+}
+
+inline GGLfixed gglMulAddx(GGLfixed x, GGLfixed y, GGLfixed a, int shift) CONST;
+inline GGLfixed gglMulAddx(GGLfixed x, GGLfixed y, GGLfixed a, int shift) {
+    GGLfixed result, t;
+    if (__builtin_constant_p(shift)) {
+    asm("smull  %[lo], %[hi], %[x], %[y]            \n"
+        "add    %[lo], %[a],  %[lo], lsr %[rshift]  \n"
+        "add    %[lo], %[lo], %[hi], lsl %[lshift]  \n"
+        : [lo]"=&r"(result), [hi]"=&r"(t), [x]"=&r"(x)
+        : "%[x]"(x), [y]"r"(y), [a]"r"(a), [lshift] "I"(32-shift), [rshift] "I"(shift)
+        );
+    } else {
+    asm("smull  %[lo], %[hi], %[x], %[y]            \n"
+        "add    %[lo], %[a],  %[lo], lsr %[rshift]  \n"
+        "add    %[lo], %[lo], %[hi], lsl %[lshift]  \n"
+        : [lo]"=&r"(result), [hi]"=&r"(t), [x]"=&r"(x)
+        : "%[x]"(x), [y]"r"(y), [a]"r"(a), [lshift] "r"(32-shift), [rshift] "r"(shift)
+        );
+    }
+    return result;
+}
+
+inline GGLfixed gglMulSubx(GGLfixed x, GGLfixed y, GGLfixed a, int shift) CONST;
+inline GGLfixed gglMulSubx(GGLfixed x, GGLfixed y, GGLfixed a, int shift) {
+    GGLfixed result, t;
+    if (__builtin_constant_p(shift)) {
+    asm("smull  %[lo], %[hi], %[x], %[y]            \n"
+        "rsb    %[lo], %[a],  %[lo], lsr %[rshift]  \n"
+        "add    %[lo], %[lo], %[hi], lsl %[lshift]  \n"
+        : [lo]"=&r"(result), [hi]"=&r"(t), [x]"=&r"(x)
+        : "%[x]"(x), [y]"r"(y), [a]"r"(a), [lshift] "I"(32-shift), [rshift] "I"(shift)
+        );
+    } else {
+    asm("smull  %[lo], %[hi], %[x], %[y]            \n"
+        "rsb    %[lo], %[a],  %[lo], lsr %[rshift]  \n"
+        "add    %[lo], %[lo], %[hi], lsl %[lshift]  \n"
+        : [lo]"=&r"(result), [hi]"=&r"(t), [x]"=&r"(x)
+        : "%[x]"(x), [y]"r"(y), [a]"r"(a), [lshift] "r"(32-shift), [rshift] "r"(shift)
+        );
+    }
+    return result;
+}
+
+inline int64_t gglMulii(int32_t x, int32_t y) CONST;
+inline int64_t gglMulii(int32_t x, int32_t y)
+{
+    // 64-bits result: r0=low, r1=high
+    union {
+        struct {
+            int32_t lo;
+            int32_t hi;
+        } s;
+        int64_t res;
+    };
+    asm("smull %0, %1, %2, %3   \n"
+        : "=r"(s.lo), "=&r"(s.hi)
+        : "%r"(x), "r"(y)
+        :
+        );
+    return res;
+}
+
+#else // ----------------------------------------------------------------------
+
+inline GGLfixed gglMulx(GGLfixed a, GGLfixed b, int shift) CONST;
+inline GGLfixed gglMulx(GGLfixed a, GGLfixed b, int shift) {
+    return GGLfixed((int64_t(a)*b + (1<<(shift-1)))>>shift);
+}
+inline GGLfixed gglMulAddx(GGLfixed a, GGLfixed b, GGLfixed c, int shift) CONST;
+inline GGLfixed gglMulAddx(GGLfixed a, GGLfixed b, GGLfixed c, int shift) {
+    return GGLfixed((int64_t(a)*b)>>shift) + c;
+}
+inline GGLfixed gglMulSubx(GGLfixed a, GGLfixed b, GGLfixed c, int shift) CONST;
+inline GGLfixed gglMulSubx(GGLfixed a, GGLfixed b, GGLfixed c, int shift) {
+    return GGLfixed((int64_t(a)*b)>>shift) - c;
+}
+inline int64_t gglMulii(int32_t a, int32_t b) CONST;
+inline int64_t gglMulii(int32_t a, int32_t b) {
+    return int64_t(a)*b;
+}
+
+#endif
+
+// ------------------------------------------------------------------------
+
+inline GGLfixed gglMulx(GGLfixed a, GGLfixed b) CONST;
+inline GGLfixed gglMulx(GGLfixed a, GGLfixed b) {
+    return gglMulx(a, b, 16);
+}
+inline GGLfixed gglMulAddx(GGLfixed a, GGLfixed b, GGLfixed c) CONST;
+inline GGLfixed gglMulAddx(GGLfixed a, GGLfixed b, GGLfixed c) {
+    return gglMulAddx(a, b, c, 16);
+}
+inline GGLfixed gglMulSubx(GGLfixed a, GGLfixed b, GGLfixed c) CONST;
+inline GGLfixed gglMulSubx(GGLfixed a, GGLfixed b, GGLfixed c) {
+    return gglMulSubx(a, b, c, 16);
+}
+
+// ------------------------------------------------------------------------
+
+inline int32_t gglClz(int32_t x) CONST;
+inline int32_t gglClz(int32_t x)
+{
+#if defined(__arm__) && !defined(__thumb__)
+    return __builtin_clz(x);
+#else
+    if (!x) return 32;
+    int32_t exp = 31;
+    if (x & 0xFFFF0000) { exp -=16; x >>= 16; }
+    if (x & 0x0000ff00) { exp -= 8; x >>= 8; }
+    if (x & 0x000000f0) { exp -= 4; x >>= 4; }
+    if (x & 0x0000000c) { exp -= 2; x >>= 2; }
+    if (x & 0x00000002) { exp -= 1; }
+    return exp;
+#endif
+}
+
+// ------------------------------------------------------------------------
+
+int32_t gglDivQ(GGLfixed n, GGLfixed d, int32_t i) CONST;
+
+inline int32_t gglDivQ16(GGLfixed n, GGLfixed d) CONST;
+inline int32_t gglDivQ16(GGLfixed n, GGLfixed d) {
+    return gglDivQ(n, d, 16);
+}
+
+inline int32_t gglDivx(GGLfixed n, GGLfixed d) CONST;
+inline int32_t gglDivx(GGLfixed n, GGLfixed d) {
+    return gglDivQ(n, d, 16);
+}
+
+// ------------------------------------------------------------------------
+
+inline GGLfixed gglRecipFast(GGLfixed x) CONST;
+inline GGLfixed gglRecipFast(GGLfixed x)
+{
+    // This is a really bad approximation of 1/x, but it's also
+    // very fast. x must be strictly positive.
+    // if x between [0.5, 1[ , then 1/x = 3-2*x
+    // (we use 2.30 fixed-point)
+    const int32_t lz = gglClz(x);
+    return (0xC0000000 - (x << (lz - 1))) >> (30-lz);
+}
+
+// ------------------------------------------------------------------------
+
+inline GGLfixed gglClampx(GGLfixed c) CONST;
+inline GGLfixed gglClampx(GGLfixed c)
+{
+#if defined(__thumb__)
+    // clamp without branches
+    c &= ~(c>>31);  c = FIXED_ONE - c;
+    c &= ~(c>>31);  c = FIXED_ONE - c;
+#else
+#if defined(__arm__)
+    // I don't know why gcc thinks its smarter than me! The code below
+    // clamps to zero in one instruction, but gcc won't generate it and
+    // replace it by a cmp + movlt (it's quite amazing actually).
+    asm("bic %0, %1, %1, asr #31\n" : "=r"(c) : "r"(c));
+#else
+    c &= ~(c>>31);
+#endif
+    if (c>FIXED_ONE)
+        c = FIXED_ONE;
+#endif
+    return c;
+}
+
+// ------------------------------------------------------------------------
+
+#endif // ANDROID_GGL_FIXED_H