auto import from //depot/cupcake/@135843
diff --git a/libpixelflinger/raster.cpp b/libpixelflinger/raster.cpp
new file mode 100644
index 0000000..d751202
--- /dev/null
+++ b/libpixelflinger/raster.cpp
@@ -0,0 +1,217 @@
+/* libs/pixelflinger/raster.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+
+
+#include <string.h>
+
+#include "raster.h"
+#include "trap.h"
+
+namespace android {
+
+static void ggl_rasterPos2x(void* con, GGLfixed x, GGLfixed y);
+static void ggl_rasterPos2i(void* con, GGLint x, GGLint y);
+static void ggl_copyPixels(void* con, GGLint xs, GGLint ys,
+        GGLsizei width, GGLsizei height, GGLenum type);
+
+void ggl_init_raster(context_t* c)
+{
+    GGLContext& procs = *(GGLContext*)c;
+    GGL_INIT_PROC(procs, copyPixels);
+    GGL_INIT_PROC(procs, rasterPos2x);
+    GGL_INIT_PROC(procs, rasterPos2i);
+}
+
+void ggl_rasterPos2x(void* con, GGLfixed x, GGLfixed y)
+{
+    GGL_CONTEXT(c, con);
+    // raster pos should be processed just like glVertex
+    c->state.raster.x = x;
+    c->state.raster.y = y;
+}
+
+void ggl_rasterPos2i(void* con, GGLint x, GGLint y)
+{
+    ggl_rasterPos2x(con, gglIntToFixed(x), gglIntToFixed(y));
+}
+
+void ggl_copyPixels(void* con, GGLint xs, GGLint ys,
+        GGLsizei width, GGLsizei height, GGLenum type)
+{
+    GGL_CONTEXT(c, con);
+
+    // color-buffer
+    surface_t* cb = &(c->state.buffers.color);
+
+    // undefined behaviour if we try to copy from outside the surface
+    if (uint32_t(xs) > cb->width)
+        return;
+    if (uint32_t(ys) > cb->height)
+        return;
+    if (uint32_t(xs + width) > cb->width)
+        return;
+    if (uint32_t(ys + height) > cb->height)
+        return;
+
+    // copy to current raster position
+    GGLint xd = gglFixedToIntRound(c->state.raster.x);
+    GGLint yd = gglFixedToIntRound(c->state.raster.y);
+
+    // clip to scissor
+    if (xd < GGLint(c->state.scissor.left)) {
+        GGLint offset = GGLint(c->state.scissor.left) - xd;
+        xd = GGLint(c->state.scissor.left);
+        xs += offset;
+        width -= offset;
+    }
+    if (yd < GGLint(c->state.scissor.top)) {
+        GGLint offset = GGLint(c->state.scissor.top) - yd;
+        yd = GGLint(c->state.scissor.top);
+        ys += offset;
+        height -= offset;
+    }
+    if ((xd + width) > GGLint(c->state.scissor.right)) {
+        width = GGLint(c->state.scissor.right) - xd;
+    }
+    if ((yd + height) > GGLint(c->state.scissor.bottom)) {
+        height = GGLint(c->state.scissor.bottom) - yd;
+    }
+
+    if (width<=0 || height<=0) {
+        return; // nothing to copy
+    }
+
+    if (xs==xd && ys==yd) {
+        // nothing to do, but be careful, this might not be true when we support
+        // gglPixelTransfer, gglPixelMap and gglPixelZoom
+        return;
+    }
+
+    const GGLFormat* fp = &(c->formats[cb->format]);
+    uint8_t* src = reinterpret_cast<uint8_t*>(cb->data)
+            + (xs + (cb->stride * ys)) * fp->size;
+    uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data)
+            + (xd + (cb->stride * yd)) * fp->size;
+    const size_t bpr = cb->stride * fp->size;
+    const size_t rowsize = width * fp->size;
+    size_t yc = height;
+
+    if (ys < yd) {
+        // bottom to top
+        src += height * bpr;
+        dst += height * bpr;
+        do {
+            dst -= bpr;
+            src -= bpr;
+            memcpy(dst, src, rowsize);
+        } while (--yc);
+    } else {
+        if (ys == yd) {
+            // might be right to left
+            do {
+                memmove(dst, src, rowsize);
+                dst += bpr;
+                src += bpr;
+            } while (--yc);
+        } else {
+            // top to bottom
+            do {
+                memcpy(dst, src, rowsize);
+                dst += bpr;
+                src += bpr;
+            } while (--yc);
+        }
+    }
+}
+
+}; // namespace android
+
+using namespace android;
+
+GGLint gglBitBlti(GGLContext* con, int tmu, GGLint crop[4], GGLint where[4])
+{
+    GGL_CONTEXT(c, (void*)con);
+
+     GGLint x = where[0];
+     GGLint y = where[1];
+     GGLint w = where[2];
+     GGLint h = where[3];
+
+    // exclsively enable this tmu
+    const GGLSurface& cbSurface = c->state.buffers.color.s;
+    c->procs.activeTexture(c, tmu);
+    c->procs.disable(c, GGL_W_LERP);
+
+    uint32_t tmus = 1UL<<tmu;
+    if (c->state.enabled_tmu != tmus) {
+        c->activeTMU->enable = 1;
+        c->state.enabled_tmu = tmus;
+        c->state.enables |= GGL_ENABLE_TMUS;
+        ggl_state_changed(c, GGL_TMU_STATE);
+    }
+
+    const GGLint Wcr = crop[2];
+    const GGLint Hcr = crop[3];
+    if ((w == Wcr) && (h == Hcr)) {
+        c->procs.texGeni(c, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
+        c->procs.texGeni(c, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
+        const GGLint Ucr = crop[0];
+        const GGLint Vcr = crop[1];
+        const GGLint s0  = Ucr - x;
+        const GGLint t0  = Vcr - y;
+        c->procs.texCoord2i(c, s0, t0);
+        c->procs.recti(c, x, y, x+w, y+h);
+    } else {
+        int32_t texcoords[8];
+        x = gglIntToFixed(x);
+        y = gglIntToFixed(y); 
+    
+        // we CLAMP here, which works with premultiplied (s,t)
+        c->procs.texParameteri(c, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_S, GGL_CLAMP);
+        c->procs.texParameteri(c, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_T, GGL_CLAMP);
+        c->procs.texGeni(c, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC);
+        c->procs.texGeni(c, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC);
+    
+        const GGLint Ucr = crop[0] << 16;
+        const GGLint Vcr = crop[1] << 16;
+        const GGLint Wcr = crop[2] << 16;
+        const GGLint Hcr = crop[3] << 16;
+    
+        // computes texture coordinates (pre-multiplied)
+        int32_t dsdx = Wcr / w;   // dsdx = ((Wcr/w)/Wt)*Wt
+        int32_t dtdy = Hcr / h;   // dtdy = ((Hcr/h)/Ht)*Ht
+        int32_t s0   = Ucr - gglMulx(dsdx, x); // s0 = Ucr - x * dsdx
+        int32_t t0   = Vcr - gglMulx(dtdy, y); // t0 = Vcr - y * dtdy
+        texcoords[0] = s0;
+        texcoords[1] = dsdx;
+        texcoords[2] = 0;
+        texcoords[3] = t0;
+        texcoords[4] = 0;
+        texcoords[5] = dtdy;
+        texcoords[6] = 0;
+        texcoords[7] = 0;
+        c->procs.texCoordGradScale8xv(c, tmu, texcoords);
+        c->procs.recti(c, 
+                gglFixedToIntRound(x),
+                gglFixedToIntRound(y),
+                gglFixedToIntRound(x)+w,
+                gglFixedToIntRound(y)+h);
+    }
+    return 0;
+}
+