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The Android Open Source Projectdd7bc332009-03-03 19:32:55 -08001/* libs/pixelflinger/scanline.cpp
2**
3** Copyright 2006, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9** http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18
19#define LOG_TAG "pixelflinger"
20
21#include <assert.h>
22#include <stdlib.h>
23#include <stdio.h>
24#include <string.h>
25
26#include <cutils/memory.h>
27#include <cutils/log.h>
28
29#include "buffer.h"
30#include "scanline.h"
31
32#include "codeflinger/CodeCache.h"
33#include "codeflinger/GGLAssembler.h"
34#include "codeflinger/ARMAssembler.h"
35//#include "codeflinger/ARMAssemblerOptimizer.h"
36
37// ----------------------------------------------------------------------------
38
39#define ANDROID_CODEGEN_GENERIC 0 // force generic pixel pipeline
40#define ANDROID_CODEGEN_C 1 // hand-written C, fallback generic
41#define ANDROID_CODEGEN_ASM 2 // hand-written asm, fallback generic
42#define ANDROID_CODEGEN_GENERATED 3 // hand-written asm, fallback codegen
43
44#ifdef NDEBUG
45# define ANDROID_RELEASE
46# define ANDROID_CODEGEN ANDROID_CODEGEN_GENERATED
47#else
48# define ANDROID_DEBUG
49# define ANDROID_CODEGEN ANDROID_CODEGEN_GENERATED
50#endif
51
52#if defined(__arm__)
53# define ANDROID_ARM_CODEGEN 1
54#else
55# define ANDROID_ARM_CODEGEN 0
56#endif
57
58#define DEBUG__CODEGEN_ONLY 0
59
60
61#define ASSEMBLY_SCRATCH_SIZE 2048
62
63// ----------------------------------------------------------------------------
64namespace android {
65// ----------------------------------------------------------------------------
66
67static void init_y(context_t*, int32_t);
68static void init_y_noop(context_t*, int32_t);
69static void init_y_packed(context_t*, int32_t);
70static void init_y_error(context_t*, int32_t);
71
72static void step_y__generic(context_t* c);
73static void step_y__nop(context_t*);
74static void step_y__smooth(context_t* c);
75static void step_y__tmu(context_t* c);
76static void step_y__w(context_t* c);
77
78static void scanline(context_t* c);
79static void scanline_perspective(context_t* c);
80static void scanline_perspective_single(context_t* c);
81static void scanline_t32cb16blend(context_t* c);
82static void scanline_t32cb16(context_t* c);
Martyn Capewellf9e8ab02009-12-07 15:00:19 +000083static void scanline_col32cb16blend(context_t* c);
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -080084static void scanline_memcpy(context_t* c);
85static void scanline_memset8(context_t* c);
86static void scanline_memset16(context_t* c);
87static void scanline_memset32(context_t* c);
88static void scanline_noop(context_t* c);
89static void scanline_set(context_t* c);
90static void scanline_clear(context_t* c);
91
92static void rect_generic(context_t* c, size_t yc);
93static void rect_memcpy(context_t* c, size_t yc);
94
95extern "C" void scanline_t32cb16blend_arm(uint16_t*, uint32_t*, size_t);
96extern "C" void scanline_t32cb16_arm(uint16_t *dst, uint32_t *src, size_t ct);
Martyn Capewellf9e8ab02009-12-07 15:00:19 +000097extern "C" void scanline_col32cb16blend_neon(uint16_t *dst, uint32_t *col, size_t ct);
98extern "C" void scanline_col32cb16blend_arm(uint16_t *dst, uint32_t col, size_t ct);
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -080099
100// ----------------------------------------------------------------------------
101
102struct shortcut_t {
103 needs_filter_t filter;
104 const char* desc;
105 void (*scanline)(context_t*);
106 void (*init_y)(context_t*, int32_t);
107};
108
109// Keep in sync with needs
110static shortcut_t shortcuts[] = {
111 { { { 0x03515104, 0x00000077, { 0x00000A01, 0x00000000 } },
112 { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
113 "565 fb, 8888 tx, blend", scanline_t32cb16blend, init_y_noop },
114 { { { 0x03010104, 0x00000077, { 0x00000A01, 0x00000000 } },
115 { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
116 "565 fb, 8888 tx", scanline_t32cb16, init_y_noop },
Martyn Capewellf9e8ab02009-12-07 15:00:19 +0000117 { { { 0x03515104, 0x00000077, { 0x00000000, 0x00000000 } },
118 { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0xFFFFFFFF } } },
119 "565 fb, 8888 fixed color", scanline_col32cb16blend, init_y_packed },
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -0800120 { { { 0x00000000, 0x00000000, { 0x00000000, 0x00000000 } },
121 { 0x00000000, 0x00000007, { 0x00000000, 0x00000000 } } },
122 "(nop) alpha test", scanline_noop, init_y_noop },
123 { { { 0x00000000, 0x00000000, { 0x00000000, 0x00000000 } },
124 { 0x00000000, 0x00000070, { 0x00000000, 0x00000000 } } },
125 "(nop) depth test", scanline_noop, init_y_noop },
126 { { { 0x05000000, 0x00000000, { 0x00000000, 0x00000000 } },
127 { 0x0F000000, 0x00000080, { 0x00000000, 0x00000000 } } },
128 "(nop) logic_op", scanline_noop, init_y_noop },
129 { { { 0xF0000000, 0x00000000, { 0x00000000, 0x00000000 } },
130 { 0xF0000000, 0x00000080, { 0x00000000, 0x00000000 } } },
131 "(nop) color mask", scanline_noop, init_y_noop },
132 { { { 0x0F000000, 0x00000077, { 0x00000000, 0x00000000 } },
133 { 0xFF000000, 0x000000F7, { 0x00000000, 0x00000000 } } },
134 "(set) logic_op", scanline_set, init_y_noop },
135 { { { 0x00000000, 0x00000077, { 0x00000000, 0x00000000 } },
136 { 0xFF000000, 0x000000F7, { 0x00000000, 0x00000000 } } },
137 "(clear) logic_op", scanline_clear, init_y_noop },
138 { { { 0x03000000, 0x00000077, { 0x00000000, 0x00000000 } },
139 { 0xFFFFFF00, 0x000000F7, { 0x00000000, 0x00000000 } } },
140 "(clear) blending 0/0", scanline_clear, init_y_noop },
141 { { { 0x00000000, 0x00000000, { 0x00000000, 0x00000000 } },
142 { 0x0000003F, 0x00000000, { 0x00000000, 0x00000000 } } },
143 "(error) invalid color-buffer format", scanline_noop, init_y_error },
144};
145static const needs_filter_t noblend1to1 = {
146 // (disregard dithering, see below)
147 { 0x03010100, 0x00000077, { 0x00000A00, 0x00000000 } },
148 { 0xFFFFFFC0, 0xFFFFFEFF, { 0xFFFFFFC0, 0x0000003F } }
149};
150static const needs_filter_t fill16noblend = {
151 { 0x03010100, 0x00000077, { 0x00000000, 0x00000000 } },
152 { 0xFFFFFFC0, 0xFFFFFFFF, { 0x0000003F, 0x0000003F } }
153};
154
155// ----------------------------------------------------------------------------
156
157#if ANDROID_ARM_CODEGEN
158static CodeCache gCodeCache(12 * 1024);
159
160class ScanlineAssembly : public Assembly {
161 AssemblyKey<needs_t> mKey;
162public:
163 ScanlineAssembly(needs_t needs, size_t size)
164 : Assembly(size), mKey(needs) { }
165 const AssemblyKey<needs_t>& key() const { return mKey; }
166};
167#endif
168
169// ----------------------------------------------------------------------------
170
171void ggl_init_scanline(context_t* c)
172{
173 c->init_y = init_y;
174 c->step_y = step_y__generic;
175 c->scanline = scanline;
176}
177
178void ggl_uninit_scanline(context_t* c)
179{
180 if (c->state.buffers.coverage)
181 free(c->state.buffers.coverage);
182#if ANDROID_ARM_CODEGEN
183 if (c->scanline_as)
184 c->scanline_as->decStrong(c);
185#endif
186}
187
188// ----------------------------------------------------------------------------
189
190static void pick_scanline(context_t* c)
191{
192#if (!defined(DEBUG__CODEGEN_ONLY) || (DEBUG__CODEGEN_ONLY == 0))
193
194#if ANDROID_CODEGEN == ANDROID_CODEGEN_GENERIC
195 c->init_y = init_y;
196 c->step_y = step_y__generic;
197 c->scanline = scanline;
198 return;
199#endif
200
201 //printf("*** needs [%08lx:%08lx:%08lx:%08lx]\n",
202 // c->state.needs.n, c->state.needs.p,
203 // c->state.needs.t[0], c->state.needs.t[1]);
204
205 // first handle the special case that we cannot test with a filter
206 const uint32_t cb_format = GGL_READ_NEEDS(CB_FORMAT, c->state.needs.n);
207 if (GGL_READ_NEEDS(T_FORMAT, c->state.needs.t[0]) == cb_format) {
208 if (c->state.needs.match(noblend1to1)) {
209 // this will match regardless of dithering state, since both
210 // src and dest have the same format anyway, there is no dithering
211 // to be done.
212 const GGLFormat* f =
213 &(c->formats[GGL_READ_NEEDS(T_FORMAT, c->state.needs.t[0])]);
214 if ((f->components == GGL_RGB) ||
215 (f->components == GGL_RGBA) ||
216 (f->components == GGL_LUMINANCE) ||
217 (f->components == GGL_LUMINANCE_ALPHA))
218 {
219 // format must have all of RGB components
220 // (so the current color doesn't show through)
221 c->scanline = scanline_memcpy;
222 c->init_y = init_y_noop;
223 return;
224 }
225 }
226 }
227
228 if (c->state.needs.match(fill16noblend)) {
229 c->init_y = init_y_packed;
230 switch (c->formats[cb_format].size) {
231 case 1: c->scanline = scanline_memset8; return;
232 case 2: c->scanline = scanline_memset16; return;
233 case 4: c->scanline = scanline_memset32; return;
234 }
235 }
236
237 const int numFilters = sizeof(shortcuts)/sizeof(shortcut_t);
238 for (int i=0 ; i<numFilters ; i++) {
239 if (c->state.needs.match(shortcuts[i].filter)) {
240 c->scanline = shortcuts[i].scanline;
241 c->init_y = shortcuts[i].init_y;
242 return;
243 }
244 }
245
246#endif // DEBUG__CODEGEN_ONLY
247
248 c->init_y = init_y;
249 c->step_y = step_y__generic;
250
251#if ANDROID_ARM_CODEGEN
252 // we're going to have to generate some code...
253 // here, generate code for our pixel pipeline
254 const AssemblyKey<needs_t> key(c->state.needs);
255 sp<Assembly> assembly = gCodeCache.lookup(key);
256 if (assembly == 0) {
257 // create a new assembly region
258 sp<ScanlineAssembly> a = new ScanlineAssembly(c->state.needs,
259 ASSEMBLY_SCRATCH_SIZE);
260 // initialize our assembler
261 GGLAssembler assembler( new ARMAssembler(a) );
262 //GGLAssembler assembler(
263 // new ARMAssemblerOptimizer(new ARMAssembler(a)) );
264 // generate the scanline code for the given needs
265 int err = assembler.scanline(c->state.needs, c);
266 if (ggl_likely(!err)) {
267 // finally, cache this assembly
268 err = gCodeCache.cache(a->key(), a);
269 }
270 if (ggl_unlikely(err)) {
271 LOGE("error generating or caching assembly. Reverting to NOP.");
272 c->scanline = scanline_noop;
273 c->init_y = init_y_noop;
274 c->step_y = step_y__nop;
275 return;
276 }
277 assembly = a;
278 }
279
280 // release the previous assembly
281 if (c->scanline_as) {
282 c->scanline_as->decStrong(c);
283 }
284
285 //LOGI("using generated pixel-pipeline");
286 c->scanline_as = assembly.get();
287 c->scanline_as->incStrong(c); // hold on to assembly
288 c->scanline = (void(*)(context_t* c))assembly->base();
289#else
290// LOGW("using generic (slow) pixel-pipeline");
291 c->scanline = scanline;
292#endif
293}
294
295void ggl_pick_scanline(context_t* c)
296{
297 pick_scanline(c);
298 if ((c->state.enables & GGL_ENABLE_W) &&
299 (c->state.enables & GGL_ENABLE_TMUS))
300 {
301 c->span = c->scanline;
302 c->scanline = scanline_perspective;
303 if (!(c->state.enabled_tmu & (c->state.enabled_tmu - 1))) {
304 // only one TMU enabled
305 c->scanline = scanline_perspective_single;
306 }
307 }
308}
309
310// ----------------------------------------------------------------------------
311
312static void blending(context_t* c, pixel_t* fragment, pixel_t* fb);
313static void blend_factor(context_t* c, pixel_t* r, uint32_t factor,
314 const pixel_t* src, const pixel_t* dst);
315static void rescale(uint32_t& u, uint8_t& su, uint32_t& v, uint8_t& sv);
316
317#if ANDROID_ARM_CODEGEN && (ANDROID_CODEGEN == ANDROID_CODEGEN_GENERATED)
318
319// no need to compile the generic-pipeline, it can't be reached
320void scanline(context_t*)
321{
322}
323
324#else
325
326void rescale(uint32_t& u, uint8_t& su, uint32_t& v, uint8_t& sv)
327{
328 if (su && sv) {
329 if (su > sv) {
330 v = ggl_expand(v, sv, su);
331 sv = su;
332 } else if (su < sv) {
333 u = ggl_expand(u, su, sv);
334 su = sv;
335 }
336 }
337}
338
339void blending(context_t* c, pixel_t* fragment, pixel_t* fb)
340{
341 rescale(fragment->c[0], fragment->s[0], fb->c[0], fb->s[0]);
342 rescale(fragment->c[1], fragment->s[1], fb->c[1], fb->s[1]);
343 rescale(fragment->c[2], fragment->s[2], fb->c[2], fb->s[2]);
344 rescale(fragment->c[3], fragment->s[3], fb->c[3], fb->s[3]);
345
346 pixel_t sf, df;
347 blend_factor(c, &sf, c->state.blend.src, fragment, fb);
348 blend_factor(c, &df, c->state.blend.dst, fragment, fb);
349
350 fragment->c[1] =
351 gglMulAddx(fragment->c[1], sf.c[1], gglMulx(fb->c[1], df.c[1]));
352 fragment->c[2] =
353 gglMulAddx(fragment->c[2], sf.c[2], gglMulx(fb->c[2], df.c[2]));
354 fragment->c[3] =
355 gglMulAddx(fragment->c[3], sf.c[3], gglMulx(fb->c[3], df.c[3]));
356
357 if (c->state.blend.alpha_separate) {
358 blend_factor(c, &sf, c->state.blend.src_alpha, fragment, fb);
359 blend_factor(c, &df, c->state.blend.dst_alpha, fragment, fb);
360 }
361
362 fragment->c[0] =
363 gglMulAddx(fragment->c[0], sf.c[0], gglMulx(fb->c[0], df.c[0]));
364
365 // clamp to 1.0
366 if (fragment->c[0] >= (1LU<<fragment->s[0]))
367 fragment->c[0] = (1<<fragment->s[0])-1;
368 if (fragment->c[1] >= (1LU<<fragment->s[1]))
369 fragment->c[1] = (1<<fragment->s[1])-1;
370 if (fragment->c[2] >= (1LU<<fragment->s[2]))
371 fragment->c[2] = (1<<fragment->s[2])-1;
372 if (fragment->c[3] >= (1LU<<fragment->s[3]))
373 fragment->c[3] = (1<<fragment->s[3])-1;
374}
375
376static inline int blendfactor(uint32_t x, uint32_t size, uint32_t def = 0)
377{
378 if (!size)
379 return def;
380
381 // scale to 16 bits
382 if (size > 16) {
383 x >>= (size - 16);
384 } else if (size < 16) {
385 x = ggl_expand(x, size, 16);
386 }
387 x += x >> 15;
388 return x;
389}
390
391void blend_factor(context_t* c, pixel_t* r,
392 uint32_t factor, const pixel_t* src, const pixel_t* dst)
393{
394 switch (factor) {
395 case GGL_ZERO:
396 r->c[1] =
397 r->c[2] =
398 r->c[3] =
399 r->c[0] = 0;
400 break;
401 case GGL_ONE:
402 r->c[1] =
403 r->c[2] =
404 r->c[3] =
405 r->c[0] = FIXED_ONE;
406 break;
407 case GGL_DST_COLOR:
408 r->c[1] = blendfactor(dst->c[1], dst->s[1]);
409 r->c[2] = blendfactor(dst->c[2], dst->s[2]);
410 r->c[3] = blendfactor(dst->c[3], dst->s[3]);
411 r->c[0] = blendfactor(dst->c[0], dst->s[0]);
412 break;
413 case GGL_SRC_COLOR:
414 r->c[1] = blendfactor(src->c[1], src->s[1]);
415 r->c[2] = blendfactor(src->c[2], src->s[2]);
416 r->c[3] = blendfactor(src->c[3], src->s[3]);
417 r->c[0] = blendfactor(src->c[0], src->s[0]);
418 break;
419 case GGL_ONE_MINUS_DST_COLOR:
420 r->c[1] = FIXED_ONE - blendfactor(dst->c[1], dst->s[1]);
421 r->c[2] = FIXED_ONE - blendfactor(dst->c[2], dst->s[2]);
422 r->c[3] = FIXED_ONE - blendfactor(dst->c[3], dst->s[3]);
423 r->c[0] = FIXED_ONE - blendfactor(dst->c[0], dst->s[0]);
424 break;
425 case GGL_ONE_MINUS_SRC_COLOR:
426 r->c[1] = FIXED_ONE - blendfactor(src->c[1], src->s[1]);
427 r->c[2] = FIXED_ONE - blendfactor(src->c[2], src->s[2]);
428 r->c[3] = FIXED_ONE - blendfactor(src->c[3], src->s[3]);
429 r->c[0] = FIXED_ONE - blendfactor(src->c[0], src->s[0]);
430 break;
431 case GGL_SRC_ALPHA:
432 r->c[1] =
433 r->c[2] =
434 r->c[3] =
435 r->c[0] = blendfactor(src->c[0], src->s[0], FIXED_ONE);
436 break;
437 case GGL_ONE_MINUS_SRC_ALPHA:
438 r->c[1] =
439 r->c[2] =
440 r->c[3] =
441 r->c[0] = FIXED_ONE - blendfactor(src->c[0], src->s[0], FIXED_ONE);
442 break;
443 case GGL_DST_ALPHA:
444 r->c[1] =
445 r->c[2] =
446 r->c[3] =
447 r->c[0] = blendfactor(dst->c[0], dst->s[0], FIXED_ONE);
448 break;
449 case GGL_ONE_MINUS_DST_ALPHA:
450 r->c[1] =
451 r->c[2] =
452 r->c[3] =
453 r->c[0] = FIXED_ONE - blendfactor(dst->c[0], dst->s[0], FIXED_ONE);
454 break;
455 case GGL_SRC_ALPHA_SATURATE:
456 // XXX: GGL_SRC_ALPHA_SATURATE
457 break;
458 }
459}
460
461static GGLfixed wrapping(int32_t coord, uint32_t size, int tx_wrap)
462{
463 GGLfixed d;
464 if (tx_wrap == GGL_REPEAT) {
465 d = (uint32_t(coord)>>16) * size;
466 } else if (tx_wrap == GGL_CLAMP) { // CLAMP_TO_EDGE semantics
467 const GGLfixed clamp_min = FIXED_HALF;
468 const GGLfixed clamp_max = (size << 16) - FIXED_HALF;
469 if (coord < clamp_min) coord = clamp_min;
470 if (coord > clamp_max) coord = clamp_max;
471 d = coord;
472 } else { // 1:1
473 const GGLfixed clamp_min = 0;
474 const GGLfixed clamp_max = (size << 16);
475 if (coord < clamp_min) coord = clamp_min;
476 if (coord > clamp_max) coord = clamp_max;
477 d = coord;
478 }
479 return d;
480}
481
482static inline
483GGLcolor ADJUST_COLOR_ITERATOR(GGLcolor v, GGLcolor dvdx, int len)
484{
485 const int32_t end = dvdx * (len-1) + v;
486 if (end < 0)
487 v -= end;
488 v &= ~(v>>31);
489 return v;
490}
491
492void scanline(context_t* c)
493{
494 const uint32_t enables = c->state.enables;
495 const int xs = c->iterators.xl;
496 const int x1 = c->iterators.xr;
497 int xc = x1 - xs;
498 const int16_t* covPtr = c->state.buffers.coverage + xs;
499
500 // All iterated values are sampled at the pixel center
501
502 // reset iterators for that scanline...
503 GGLcolor r, g, b, a;
504 iterators_t& ci = c->iterators;
505 if (enables & GGL_ENABLE_SMOOTH) {
506 r = (xs * c->shade.drdx) + ci.ydrdy;
507 g = (xs * c->shade.dgdx) + ci.ydgdy;
508 b = (xs * c->shade.dbdx) + ci.ydbdy;
509 a = (xs * c->shade.dadx) + ci.ydady;
510 r = ADJUST_COLOR_ITERATOR(r, c->shade.drdx, xc);
511 g = ADJUST_COLOR_ITERATOR(g, c->shade.dgdx, xc);
512 b = ADJUST_COLOR_ITERATOR(b, c->shade.dbdx, xc);
513 a = ADJUST_COLOR_ITERATOR(a, c->shade.dadx, xc);
514 } else {
515 r = ci.ydrdy;
516 g = ci.ydgdy;
517 b = ci.ydbdy;
518 a = ci.ydady;
519 }
520
521 // z iterators are 1.31
522 GGLfixed z = (xs * c->shade.dzdx) + ci.ydzdy;
523 GGLfixed f = (xs * c->shade.dfdx) + ci.ydfdy;
524
525 struct {
526 GGLfixed s, t;
527 } tc[GGL_TEXTURE_UNIT_COUNT];
528 if (enables & GGL_ENABLE_TMUS) {
529 for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
530 if (c->state.texture[i].enable) {
531 texture_iterators_t& ti = c->state.texture[i].iterators;
532 if (enables & GGL_ENABLE_W) {
533 tc[i].s = ti.ydsdy;
534 tc[i].t = ti.ydtdy;
535 } else {
536 tc[i].s = (xs * ti.dsdx) + ti.ydsdy;
537 tc[i].t = (xs * ti.dtdx) + ti.ydtdy;
538 }
539 }
540 }
541 }
542
543 pixel_t fragment;
544 pixel_t texel;
545 pixel_t fb;
546
547 uint32_t x = xs;
548 uint32_t y = c->iterators.y;
549
550 while (xc--) {
551
552 { // just a scope
553
554 // read color (convert to 8 bits by keeping only the integer part)
555 fragment.s[1] = fragment.s[2] =
556 fragment.s[3] = fragment.s[0] = 8;
557 fragment.c[1] = r >> (GGL_COLOR_BITS-8);
558 fragment.c[2] = g >> (GGL_COLOR_BITS-8);
559 fragment.c[3] = b >> (GGL_COLOR_BITS-8);
560 fragment.c[0] = a >> (GGL_COLOR_BITS-8);
561
562 // texturing
563 if (enables & GGL_ENABLE_TMUS) {
564 for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
565 texture_t& tx = c->state.texture[i];
566 if (!tx.enable)
567 continue;
568 texture_iterators_t& ti = tx.iterators;
569 int32_t u, v;
570
571 // s-coordinate
572 if (tx.s_coord != GGL_ONE_TO_ONE) {
573 const int w = tx.surface.width;
574 u = wrapping(tc[i].s, w, tx.s_wrap);
575 tc[i].s += ti.dsdx;
576 } else {
577 u = (((tx.shade.is0>>16) + x)<<16) + FIXED_HALF;
578 }
579
580 // t-coordinate
581 if (tx.t_coord != GGL_ONE_TO_ONE) {
582 const int h = tx.surface.height;
583 v = wrapping(tc[i].t, h, tx.t_wrap);
584 tc[i].t += ti.dtdx;
585 } else {
586 v = (((tx.shade.it0>>16) + y)<<16) + FIXED_HALF;
587 }
588
589 // read texture
590 if (tx.mag_filter == GGL_NEAREST &&
591 tx.min_filter == GGL_NEAREST)
592 {
593 u >>= 16;
594 v >>= 16;
595 tx.surface.read(&tx.surface, c, u, v, &texel);
596 } else {
597 const int w = tx.surface.width;
598 const int h = tx.surface.height;
599 u -= FIXED_HALF;
600 v -= FIXED_HALF;
601 int u0 = u >> 16;
602 int v0 = v >> 16;
603 int u1 = u0 + 1;
604 int v1 = v0 + 1;
605 if (tx.s_wrap == GGL_REPEAT) {
606 if (u0<0) u0 += w;
607 if (u1<0) u1 += w;
608 if (u0>=w) u0 -= w;
609 if (u1>=w) u1 -= w;
610 } else {
611 if (u0<0) u0 = 0;
612 if (u1<0) u1 = 0;
613 if (u0>=w) u0 = w-1;
614 if (u1>=w) u1 = w-1;
615 }
616 if (tx.t_wrap == GGL_REPEAT) {
617 if (v0<0) v0 += h;
618 if (v1<0) v1 += h;
619 if (v0>=h) v0 -= h;
620 if (v1>=h) v1 -= h;
621 } else {
622 if (v0<0) v0 = 0;
623 if (v1<0) v1 = 0;
624 if (v0>=h) v0 = h-1;
625 if (v1>=h) v1 = h-1;
626 }
627 pixel_t texels[4];
628 uint32_t mm[4];
629 tx.surface.read(&tx.surface, c, u0, v0, &texels[0]);
630 tx.surface.read(&tx.surface, c, u0, v1, &texels[1]);
631 tx.surface.read(&tx.surface, c, u1, v0, &texels[2]);
632 tx.surface.read(&tx.surface, c, u1, v1, &texels[3]);
633 u = (u >> 12) & 0xF;
634 v = (v >> 12) & 0xF;
635 u += u>>3;
636 v += v>>3;
637 mm[0] = (0x10 - u) * (0x10 - v);
638 mm[1] = (0x10 - u) * v;
639 mm[2] = u * (0x10 - v);
640 mm[3] = 0x100 - (mm[0] + mm[1] + mm[2]);
641 for (int j=0 ; j<4 ; j++) {
642 texel.s[j] = texels[0].s[j];
643 if (!texel.s[j]) continue;
644 texel.s[j] += 8;
645 texel.c[j] = texels[0].c[j]*mm[0] +
646 texels[1].c[j]*mm[1] +
647 texels[2].c[j]*mm[2] +
648 texels[3].c[j]*mm[3] ;
649 }
650 }
651
652 // Texture environnement...
653 for (int j=0 ; j<4 ; j++) {
654 uint32_t& Cf = fragment.c[j];
655 uint32_t& Ct = texel.c[j];
656 uint8_t& sf = fragment.s[j];
657 uint8_t& st = texel.s[j];
658 uint32_t At = texel.c[0];
659 uint8_t sat = texel.s[0];
660 switch (tx.env) {
661 case GGL_REPLACE:
662 if (st) {
663 Cf = Ct;
664 sf = st;
665 }
666 break;
667 case GGL_MODULATE:
668 if (st) {
669 uint32_t factor = Ct + (Ct>>(st-1));
670 Cf = (Cf * factor) >> st;
671 }
672 break;
673 case GGL_DECAL:
674 if (sat) {
675 rescale(Cf, sf, Ct, st);
676 Cf += ((Ct - Cf) * (At + (At>>(sat-1)))) >> sat;
677 }
678 break;
679 case GGL_BLEND:
680 if (st) {
681 uint32_t Cc = tx.env_color[i];
682 if (sf>8) Cc = (Cc * ((1<<sf)-1))>>8;
683 else if (sf<8) Cc = (Cc - (Cc>>(8-sf)))>>(8-sf);
684 uint32_t factor = Ct + (Ct>>(st-1));
685 Cf = ((((1<<st) - factor) * Cf) + Ct*Cc)>>st;
686 }
687 break;
688 case GGL_ADD:
689 if (st) {
690 rescale(Cf, sf, Ct, st);
691 Cf += Ct;
692 }
693 break;
694 }
695 }
696 }
697 }
698
699 // coverage application
700 if (enables & GGL_ENABLE_AA) {
701 int16_t cf = *covPtr++;
702 fragment.c[0] = (int64_t(fragment.c[0]) * cf) >> 15;
703 }
704
705 // alpha-test
706 if (enables & GGL_ENABLE_ALPHA_TEST) {
707 GGLcolor ref = c->state.alpha_test.ref;
708 GGLcolor alpha = (uint64_t(fragment.c[0]) *
709 ((1<<GGL_COLOR_BITS)-1)) / ((1<<fragment.s[0])-1);
710 switch (c->state.alpha_test.func) {
711 case GGL_NEVER: goto discard;
712 case GGL_LESS: if (alpha<ref) break; goto discard;
713 case GGL_EQUAL: if (alpha==ref) break; goto discard;
714 case GGL_LEQUAL: if (alpha<=ref) break; goto discard;
715 case GGL_GREATER: if (alpha>ref) break; goto discard;
716 case GGL_NOTEQUAL: if (alpha!=ref) break; goto discard;
717 case GGL_GEQUAL: if (alpha>=ref) break; goto discard;
718 }
719 }
720
721 // depth test
722 if (c->state.buffers.depth.format) {
723 if (enables & GGL_ENABLE_DEPTH_TEST) {
724 surface_t* cb = &(c->state.buffers.depth);
725 uint16_t* p = (uint16_t*)(cb->data)+(x+(cb->stride*y));
726 uint16_t zz = uint32_t(z)>>(16);
727 uint16_t depth = *p;
728 switch (c->state.depth_test.func) {
729 case GGL_NEVER: goto discard;
730 case GGL_LESS: if (zz<depth) break; goto discard;
731 case GGL_EQUAL: if (zz==depth) break; goto discard;
732 case GGL_LEQUAL: if (zz<=depth) break; goto discard;
733 case GGL_GREATER: if (zz>depth) break; goto discard;
734 case GGL_NOTEQUAL: if (zz!=depth) break; goto discard;
735 case GGL_GEQUAL: if (zz>=depth) break; goto discard;
736 }
737 // depth buffer is not enabled, if depth-test is not enabled
738/*
739 fragment.s[1] = fragment.s[2] =
740 fragment.s[3] = fragment.s[0] = 8;
741 fragment.c[1] =
742 fragment.c[2] =
743 fragment.c[3] =
744 fragment.c[0] = 255 - (zz>>8);
745*/
746 if (c->state.mask.depth) {
747 *p = zz;
748 }
749 }
750 }
751
752 // fog
753 if (enables & GGL_ENABLE_FOG) {
754 for (int i=1 ; i<=3 ; i++) {
755 GGLfixed fc = (c->state.fog.color[i] * 0x10000) / 0xFF;
756 uint32_t& c = fragment.c[i];
757 uint8_t& s = fragment.s[i];
758 c = (c * 0x10000) / ((1<<s)-1);
759 c = gglMulAddx(c, f, gglMulx(fc, 0x10000 - f));
760 s = 16;
761 }
762 }
763
764 // blending
765 if (enables & GGL_ENABLE_BLENDING) {
766 fb.c[1] = fb.c[2] = fb.c[3] = fb.c[0] = 0; // placate valgrind
767 fb.s[1] = fb.s[2] = fb.s[3] = fb.s[0] = 0;
768 c->state.buffers.color.read(
769 &(c->state.buffers.color), c, x, y, &fb);
770 blending( c, &fragment, &fb );
771 }
772
773 // write
774 c->state.buffers.color.write(
775 &(c->state.buffers.color), c, x, y, &fragment);
776 }
777
778discard:
779 // iterate...
780 x += 1;
781 if (enables & GGL_ENABLE_SMOOTH) {
782 r += c->shade.drdx;
783 g += c->shade.dgdx;
784 b += c->shade.dbdx;
785 a += c->shade.dadx;
786 }
787 z += c->shade.dzdx;
788 f += c->shade.dfdx;
789 }
790}
791
792#endif // ANDROID_ARM_CODEGEN && (ANDROID_CODEGEN == ANDROID_CODEGEN_GENERATED)
793
794// ----------------------------------------------------------------------------
795#if 0
796#pragma mark -
797#pragma mark Scanline
798#endif
799
800template <typename T, typename U>
801static inline __attribute__((const))
802T interpolate(int y, T v0, U dvdx, U dvdy) {
803 // interpolates in pixel's centers
804 // v = v0 + (y + 0.5) * dvdy + (0.5 * dvdx)
805 return (y * dvdy) + (v0 + ((dvdy + dvdx) >> 1));
806}
807
808// ----------------------------------------------------------------------------
809#if 0
810#pragma mark -
811#endif
812
813void init_y(context_t* c, int32_t ys)
814{
815 const uint32_t enables = c->state.enables;
816
817 // compute iterators...
818 iterators_t& ci = c->iterators;
819
820 // sample in the center
821 ci.y = ys;
822
823 if (enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_W|GGL_ENABLE_FOG)) {
824 ci.ydzdy = interpolate(ys, c->shade.z0, c->shade.dzdx, c->shade.dzdy);
825 ci.ydwdy = interpolate(ys, c->shade.w0, c->shade.dwdx, c->shade.dwdy);
826 ci.ydfdy = interpolate(ys, c->shade.f0, c->shade.dfdx, c->shade.dfdy);
827 }
828
829 if (ggl_unlikely(enables & GGL_ENABLE_SMOOTH)) {
830 ci.ydrdy = interpolate(ys, c->shade.r0, c->shade.drdx, c->shade.drdy);
831 ci.ydgdy = interpolate(ys, c->shade.g0, c->shade.dgdx, c->shade.dgdy);
832 ci.ydbdy = interpolate(ys, c->shade.b0, c->shade.dbdx, c->shade.dbdy);
833 ci.ydady = interpolate(ys, c->shade.a0, c->shade.dadx, c->shade.dady);
834 c->step_y = step_y__smooth;
835 } else {
836 ci.ydrdy = c->shade.r0;
837 ci.ydgdy = c->shade.g0;
838 ci.ydbdy = c->shade.b0;
839 ci.ydady = c->shade.a0;
840 // XXX: do only if needed, or make sure this is fast
841 c->packed = ggl_pack_color(c, c->state.buffers.color.format,
842 ci.ydrdy, ci.ydgdy, ci.ydbdy, ci.ydady);
843 c->packed8888 = ggl_pack_color(c, GGL_PIXEL_FORMAT_RGBA_8888,
844 ci.ydrdy, ci.ydgdy, ci.ydbdy, ci.ydady);
845 }
846
847 // initialize the variables we need in the shader
848 generated_vars_t& gen = c->generated_vars;
849 gen.argb[GGLFormat::ALPHA].c = ci.ydady;
850 gen.argb[GGLFormat::ALPHA].dx = c->shade.dadx;
851 gen.argb[GGLFormat::RED ].c = ci.ydrdy;
852 gen.argb[GGLFormat::RED ].dx = c->shade.drdx;
853 gen.argb[GGLFormat::GREEN].c = ci.ydgdy;
854 gen.argb[GGLFormat::GREEN].dx = c->shade.dgdx;
855 gen.argb[GGLFormat::BLUE ].c = ci.ydbdy;
856 gen.argb[GGLFormat::BLUE ].dx = c->shade.dbdx;
857 gen.dzdx = c->shade.dzdx;
858 gen.f = ci.ydfdy;
859 gen.dfdx = c->shade.dfdx;
860
861 if (enables & GGL_ENABLE_TMUS) {
862 for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
863 texture_t& t = c->state.texture[i];
864 if (!t.enable) continue;
865
866 texture_iterators_t& ti = t.iterators;
867 if (t.s_coord == GGL_ONE_TO_ONE && t.t_coord == GGL_ONE_TO_ONE) {
868 // we need to set all of these to 0 because in some cases
869 // step_y__generic() or step_y__tmu() will be used and
870 // therefore will update dtdy, however, in 1:1 mode
871 // this is always done by the scanline rasterizer.
872 ti.dsdx = ti.dsdy = ti.dtdx = ti.dtdy = 0;
873 ti.ydsdy = t.shade.is0;
874 ti.ydtdy = t.shade.it0;
875 } else {
876 const int adjustSWrap = ((t.s_wrap==GGL_CLAMP)?0:16);
877 const int adjustTWrap = ((t.t_wrap==GGL_CLAMP)?0:16);
878 ti.sscale = t.shade.sscale + adjustSWrap;
879 ti.tscale = t.shade.tscale + adjustTWrap;
880 if (!(enables & GGL_ENABLE_W)) {
881 // S coordinate
882 const int32_t sscale = ti.sscale;
883 const int32_t sy = interpolate(ys,
884 t.shade.is0, t.shade.idsdx, t.shade.idsdy);
885 if (sscale>=0) {
886 ti.ydsdy= sy << sscale;
887 ti.dsdx = t.shade.idsdx << sscale;
888 ti.dsdy = t.shade.idsdy << sscale;
889 } else {
890 ti.ydsdy= sy >> -sscale;
891 ti.dsdx = t.shade.idsdx >> -sscale;
892 ti.dsdy = t.shade.idsdy >> -sscale;
893 }
894 // T coordinate
895 const int32_t tscale = ti.tscale;
896 const int32_t ty = interpolate(ys,
897 t.shade.it0, t.shade.idtdx, t.shade.idtdy);
898 if (tscale>=0) {
899 ti.ydtdy= ty << tscale;
900 ti.dtdx = t.shade.idtdx << tscale;
901 ti.dtdy = t.shade.idtdy << tscale;
902 } else {
903 ti.ydtdy= ty >> -tscale;
904 ti.dtdx = t.shade.idtdx >> -tscale;
905 ti.dtdy = t.shade.idtdy >> -tscale;
906 }
907 }
908 }
909 // mirror for generated code...
910 generated_tex_vars_t& gen = c->generated_vars.texture[i];
911 gen.width = t.surface.width;
912 gen.height = t.surface.height;
913 gen.stride = t.surface.stride;
914 gen.data = int32_t(t.surface.data);
915 gen.dsdx = ti.dsdx;
916 gen.dtdx = ti.dtdx;
917 }
918 }
919
920 // choose the y-stepper
921 c->step_y = step_y__nop;
922 if (enables & GGL_ENABLE_FOG) {
923 c->step_y = step_y__generic;
924 } else if (enables & GGL_ENABLE_TMUS) {
925 if (enables & GGL_ENABLE_SMOOTH) {
926 c->step_y = step_y__generic;
927 } else if (enables & GGL_ENABLE_W) {
928 c->step_y = step_y__w;
929 } else {
930 c->step_y = step_y__tmu;
931 }
932 } else {
933 if (enables & GGL_ENABLE_SMOOTH) {
934 c->step_y = step_y__smooth;
935 }
936 }
937
938 // choose the rectangle blitter
939 c->rect = rect_generic;
940 if ((c->step_y == step_y__nop) &&
941 (c->scanline == scanline_memcpy))
942 {
943 c->rect = rect_memcpy;
944 }
945}
946
947void init_y_packed(context_t* c, int32_t y0)
948{
949 uint8_t f = c->state.buffers.color.format;
950 c->packed = ggl_pack_color(c, f,
951 c->shade.r0, c->shade.g0, c->shade.b0, c->shade.a0);
Martyn Capewellf9e8ab02009-12-07 15:00:19 +0000952 c->packed8888 = ggl_pack_color(c, GGL_PIXEL_FORMAT_RGBA_8888,
953 c->shade.r0, c->shade.g0, c->shade.b0, c->shade.a0);
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -0800954 c->iterators.y = y0;
955 c->step_y = step_y__nop;
956 // choose the rectangle blitter
957 c->rect = rect_generic;
958 if (c->scanline == scanline_memcpy) {
959 c->rect = rect_memcpy;
960 }
961}
962
963void init_y_noop(context_t* c, int32_t y0)
964{
965 c->iterators.y = y0;
966 c->step_y = step_y__nop;
967 // choose the rectangle blitter
968 c->rect = rect_generic;
969 if (c->scanline == scanline_memcpy) {
970 c->rect = rect_memcpy;
971 }
972}
973
974void init_y_error(context_t* c, int32_t y0)
975{
976 // woooops, shoud never happen,
977 // fail gracefully (don't display anything)
978 init_y_noop(c, y0);
979 LOGE("color-buffer has an invalid format!");
980}
981
982// ----------------------------------------------------------------------------
983#if 0
984#pragma mark -
985#endif
986
987void step_y__generic(context_t* c)
988{
989 const uint32_t enables = c->state.enables;
990
991 // iterate...
992 iterators_t& ci = c->iterators;
993 ci.y += 1;
994
995 if (enables & GGL_ENABLE_SMOOTH) {
996 ci.ydrdy += c->shade.drdy;
997 ci.ydgdy += c->shade.dgdy;
998 ci.ydbdy += c->shade.dbdy;
999 ci.ydady += c->shade.dady;
1000 }
1001
1002 const uint32_t mask =
1003 GGL_ENABLE_DEPTH_TEST |
1004 GGL_ENABLE_W |
1005 GGL_ENABLE_FOG;
1006 if (enables & mask) {
1007 ci.ydzdy += c->shade.dzdy;
1008 ci.ydwdy += c->shade.dwdy;
1009 ci.ydfdy += c->shade.dfdy;
1010 }
1011
1012 if ((enables & GGL_ENABLE_TMUS) && (!(enables & GGL_ENABLE_W))) {
1013 for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
1014 if (c->state.texture[i].enable) {
1015 texture_iterators_t& ti = c->state.texture[i].iterators;
1016 ti.ydsdy += ti.dsdy;
1017 ti.ydtdy += ti.dtdy;
1018 }
1019 }
1020 }
1021}
1022
1023void step_y__nop(context_t* c)
1024{
1025 c->iterators.y += 1;
1026 c->iterators.ydzdy += c->shade.dzdy;
1027}
1028
1029void step_y__smooth(context_t* c)
1030{
1031 iterators_t& ci = c->iterators;
1032 ci.y += 1;
1033 ci.ydrdy += c->shade.drdy;
1034 ci.ydgdy += c->shade.dgdy;
1035 ci.ydbdy += c->shade.dbdy;
1036 ci.ydady += c->shade.dady;
1037 ci.ydzdy += c->shade.dzdy;
1038}
1039
1040void step_y__w(context_t* c)
1041{
1042 iterators_t& ci = c->iterators;
1043 ci.y += 1;
1044 ci.ydzdy += c->shade.dzdy;
1045 ci.ydwdy += c->shade.dwdy;
1046}
1047
1048void step_y__tmu(context_t* c)
1049{
1050 iterators_t& ci = c->iterators;
1051 ci.y += 1;
1052 ci.ydzdy += c->shade.dzdy;
1053 for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
1054 if (c->state.texture[i].enable) {
1055 texture_iterators_t& ti = c->state.texture[i].iterators;
1056 ti.ydsdy += ti.dsdy;
1057 ti.ydtdy += ti.dtdy;
1058 }
1059 }
1060}
1061
1062// ----------------------------------------------------------------------------
1063#if 0
1064#pragma mark -
1065#endif
1066
1067void scanline_perspective(context_t* c)
1068{
1069 struct {
1070 union {
1071 struct {
1072 int32_t s, sq;
1073 int32_t t, tq;
1074 };
1075 struct {
1076 int32_t v, q;
1077 } st[2];
1078 };
1079 } tc[GGL_TEXTURE_UNIT_COUNT] __attribute__((aligned(16)));
1080
1081 // XXX: we should have a special case when dwdx = 0
1082
1083 // 32 pixels spans works okay. 16 is a lot better,
1084 // but hey, it's a software renderer...
1085 const uint32_t SPAN_BITS = 5;
1086 const uint32_t ys = c->iterators.y;
1087 const uint32_t xs = c->iterators.xl;
1088 const uint32_t x1 = c->iterators.xr;
1089 const uint32_t xc = x1 - xs;
1090 uint32_t remainder = xc & ((1<<SPAN_BITS)-1);
1091 uint32_t numSpans = xc >> SPAN_BITS;
1092
1093 const iterators_t& ci = c->iterators;
1094 int32_t w0 = (xs * c->shade.dwdx) + ci.ydwdy;
1095 int32_t q0 = gglRecipQ(w0, 30);
1096 const int iwscale = 32 - gglClz(q0);
1097
1098 const int32_t dwdx = c->shade.dwdx << SPAN_BITS;
1099 int32_t xl = c->iterators.xl;
1100
1101 // We process s & t with a loop to reduce the code size
1102 // (and i-cache pressure).
1103
1104 for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
1105 const texture_t& tmu = c->state.texture[i];
1106 if (!tmu.enable) continue;
1107 int32_t s = tmu.shade.is0 +
1108 (tmu.shade.idsdy * ys) + (tmu.shade.idsdx * xs) +
1109 ((tmu.shade.idsdx + tmu.shade.idsdy)>>1);
1110 int32_t t = tmu.shade.it0 +
1111 (tmu.shade.idtdy * ys) + (tmu.shade.idtdx * xs) +
1112 ((tmu.shade.idtdx + tmu.shade.idtdy)>>1);
1113 tc[i].s = s;
1114 tc[i].t = t;
1115 tc[i].sq = gglMulx(s, q0, iwscale);
1116 tc[i].tq = gglMulx(t, q0, iwscale);
1117 }
1118
1119 int32_t span = 0;
1120 do {
1121 int32_t w1;
1122 if (ggl_likely(numSpans)) {
1123 w1 = w0 + dwdx;
1124 } else {
1125 if (remainder) {
1126 // finish off the scanline...
1127 span = remainder;
1128 w1 = (c->shade.dwdx * span) + w0;
1129 } else {
1130 break;
1131 }
1132 }
1133 int32_t q1 = gglRecipQ(w1, 30);
1134 for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
1135 texture_t& tmu = c->state.texture[i];
1136 if (!tmu.enable) continue;
1137 texture_iterators_t& ti = tmu.iterators;
1138
1139 for (int j=0 ; j<2 ; j++) {
1140 int32_t v = tc[i].st[j].v;
1141 if (span) v += (tmu.shade.st[j].dx)*span;
1142 else v += (tmu.shade.st[j].dx)<<SPAN_BITS;
1143 const int32_t v0 = tc[i].st[j].q;
1144 const int32_t v1 = gglMulx(v, q1, iwscale);
1145 int32_t dvdx = v1 - v0;
1146 if (span) dvdx /= span;
1147 else dvdx >>= SPAN_BITS;
1148 tc[i].st[j].v = v;
1149 tc[i].st[j].q = v1;
1150
1151 const int scale = ti.st[j].scale + (iwscale - 30);
1152 if (scale >= 0) {
1153 ti.st[j].ydvdy = v0 << scale;
1154 ti.st[j].dvdx = dvdx << scale;
1155 } else {
1156 ti.st[j].ydvdy = v0 >> -scale;
1157 ti.st[j].dvdx = dvdx >> -scale;
1158 }
1159 }
1160 generated_tex_vars_t& gen = c->generated_vars.texture[i];
1161 gen.dsdx = ti.st[0].dvdx;
1162 gen.dtdx = ti.st[1].dvdx;
1163 }
1164 c->iterators.xl = xl;
1165 c->iterators.xr = xl = xl + (span ? span : (1<<SPAN_BITS));
1166 w0 = w1;
1167 q0 = q1;
1168 c->span(c);
1169 } while(numSpans--);
1170}
1171
1172void scanline_perspective_single(context_t* c)
1173{
1174 // 32 pixels spans works okay. 16 is a lot better,
1175 // but hey, it's a software renderer...
1176 const uint32_t SPAN_BITS = 5;
1177 const uint32_t ys = c->iterators.y;
1178 const uint32_t xs = c->iterators.xl;
1179 const uint32_t x1 = c->iterators.xr;
1180 const uint32_t xc = x1 - xs;
1181
1182 const iterators_t& ci = c->iterators;
1183 int32_t w = (xs * c->shade.dwdx) + ci.ydwdy;
1184 int32_t iw = gglRecipQ(w, 30);
1185 const int iwscale = 32 - gglClz(iw);
1186
1187 const int i = 31 - gglClz(c->state.enabled_tmu);
1188 generated_tex_vars_t& gen = c->generated_vars.texture[i];
1189 texture_t& tmu = c->state.texture[i];
1190 texture_iterators_t& ti = tmu.iterators;
1191 const int sscale = ti.sscale + (iwscale - 30);
1192 const int tscale = ti.tscale + (iwscale - 30);
1193 int32_t s = tmu.shade.is0 +
1194 (tmu.shade.idsdy * ys) + (tmu.shade.idsdx * xs) +
1195 ((tmu.shade.idsdx + tmu.shade.idsdy)>>1);
1196 int32_t t = tmu.shade.it0 +
1197 (tmu.shade.idtdy * ys) + (tmu.shade.idtdx * xs) +
1198 ((tmu.shade.idtdx + tmu.shade.idtdy)>>1);
1199 int32_t s0 = gglMulx(s, iw, iwscale);
1200 int32_t t0 = gglMulx(t, iw, iwscale);
1201 int32_t xl = c->iterators.xl;
1202
1203 int32_t sq, tq, dsdx, dtdx;
1204 int32_t premainder = xc & ((1<<SPAN_BITS)-1);
1205 uint32_t numSpans = xc >> SPAN_BITS;
1206 if (c->shade.dwdx == 0) {
1207 // XXX: we could choose to do this if the error is small enough
1208 numSpans = 0;
1209 premainder = xc;
1210 goto no_perspective;
1211 }
1212
1213 if (premainder) {
1214 w += c->shade.dwdx * premainder;
1215 iw = gglRecipQ(w, 30);
1216no_perspective:
1217 s += tmu.shade.idsdx * premainder;
1218 t += tmu.shade.idtdx * premainder;
1219 sq = gglMulx(s, iw, iwscale);
1220 tq = gglMulx(t, iw, iwscale);
1221 dsdx = (sq - s0) / premainder;
1222 dtdx = (tq - t0) / premainder;
1223 c->iterators.xl = xl;
1224 c->iterators.xr = xl = xl + premainder;
1225 goto finish;
1226 }
1227
1228 while (numSpans--) {
1229 w += c->shade.dwdx << SPAN_BITS;
1230 s += tmu.shade.idsdx << SPAN_BITS;
1231 t += tmu.shade.idtdx << SPAN_BITS;
1232 iw = gglRecipQ(w, 30);
1233 sq = gglMulx(s, iw, iwscale);
1234 tq = gglMulx(t, iw, iwscale);
1235 dsdx = (sq - s0) >> SPAN_BITS;
1236 dtdx = (tq - t0) >> SPAN_BITS;
1237 c->iterators.xl = xl;
1238 c->iterators.xr = xl = xl + (1<<SPAN_BITS);
1239finish:
1240 if (sscale >= 0) {
1241 ti.ydsdy = s0 << sscale;
1242 ti.dsdx = dsdx << sscale;
1243 } else {
1244 ti.ydsdy = s0 >>-sscale;
1245 ti.dsdx = dsdx >>-sscale;
1246 }
1247 if (tscale >= 0) {
1248 ti.ydtdy = t0 << tscale;
1249 ti.dtdx = dtdx << tscale;
1250 } else {
1251 ti.ydtdy = t0 >>-tscale;
1252 ti.dtdx = dtdx >>-tscale;
1253 }
1254 s0 = sq;
1255 t0 = tq;
1256 gen.dsdx = ti.dsdx;
1257 gen.dtdx = ti.dtdx;
1258 c->span(c);
1259 }
1260}
1261
1262// ----------------------------------------------------------------------------
1263
Martyn Capewellf9e8ab02009-12-07 15:00:19 +00001264void scanline_col32cb16blend(context_t* c)
1265{
1266 int32_t x = c->iterators.xl;
1267 size_t ct = c->iterators.xr - x;
1268 int32_t y = c->iterators.y;
1269 surface_t* cb = &(c->state.buffers.color);
1270 union {
1271 uint16_t* dst;
1272 uint32_t* dst32;
1273 };
1274 dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y));
1275
1276#if ((ANDROID_CODEGEN >= ANDROID_CODEGEN_ASM) && defined(__arm__))
1277#if defined(__ARM_HAVE_NEON) && BYTE_ORDER == LITTLE_ENDIAN
1278 scanline_col32cb16blend_neon(dst, &(c->packed8888), ct);
1279#else // defined(__ARM_HAVE_NEON) && BYTE_ORDER == LITTLE_ENDIAN
1280 scanline_col32cb16blend_arm(dst, GGL_RGBA_TO_HOST(c->packed8888), ct);
1281#endif // defined(__ARM_HAVE_NEON) && BYTE_ORDER == LITTLE_ENDIAN
1282#else
1283 uint32_t s = GGL_RGBA_TO_HOST(c->packed8888);
1284 int sA = (s>>24);
1285 int f = 0x100 - (sA + (sA>>7));
1286 while (ct--) {
1287 uint16_t d = *dst;
1288 int dR = (d>>11)&0x1f;
1289 int dG = (d>>5)&0x3f;
1290 int dB = (d)&0x1f;
1291 int sR = (s >> ( 3))&0x1F;
1292 int sG = (s >> ( 8+2))&0x3F;
1293 int sB = (s >> (16+3))&0x1F;
1294 sR += (f*dR)>>8;
1295 sG += (f*dG)>>8;
1296 sB += (f*dB)>>8;
1297 *dst++ = uint16_t((sR<<11)|(sG<<5)|sB);
1298 }
1299#endif
1300
1301}
1302
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -08001303void scanline_t32cb16(context_t* c)
1304{
1305 int32_t x = c->iterators.xl;
1306 size_t ct = c->iterators.xr - x;
1307 int32_t y = c->iterators.y;
1308 surface_t* cb = &(c->state.buffers.color);
1309 union {
1310 uint16_t* dst;
1311 uint32_t* dst32;
1312 };
1313 dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y));
1314
1315 surface_t* tex = &(c->state.texture[0].surface);
1316 const int32_t u = (c->state.texture[0].shade.is0>>16) + x;
1317 const int32_t v = (c->state.texture[0].shade.it0>>16) + y;
1318 uint32_t *src = reinterpret_cast<uint32_t*>(tex->data)+(u+(tex->stride*v));
1319 int sR, sG, sB;
1320 uint32_t s, d;
1321
1322 if (ct==1 || uint32_t(dst)&2) {
1323last_one:
1324 s = GGL_RGBA_TO_HOST( *src++ );
1325 sR = (s >> ( 3))&0x1F;
1326 sG = (s >> ( 8+2))&0x3F;
1327 sB = (s >> (16+3))&0x1F;
1328 *dst++ = uint16_t((sR<<11)|(sG<<5)|sB);
1329 ct--;
1330 }
1331
1332 while (ct >= 2) {
1333 s = GGL_RGBA_TO_HOST( *src++ );
1334 sR = (s >> ( 3))&0x1F;
1335 sG = (s >> ( 8+2))&0x3F;
1336 sB = (s >> (16+3))&0x1F;
1337 d = (sR<<11)|(sG<<5)|sB;
1338
1339 s = GGL_RGBA_TO_HOST( *src++ );
1340 sR = (s >> ( 3))&0x1F;
1341 sG = (s >> ( 8+2))&0x3F;
1342 sB = (s >> (16+3))&0x1F;
1343 d |= ((sR<<11)|(sG<<5)|sB)<<16;
1344
1345#if BYTE_ORDER == BIG_ENDIAN
1346 d = (d>>16) | (d<<16);
1347#endif
1348
1349 *dst32++ = d;
1350 ct -= 2;
1351 }
1352
1353 if (ct > 0) {
1354 goto last_one;
1355 }
1356}
1357
1358void scanline_t32cb16blend(context_t* c)
1359{
1360 int32_t x = c->iterators.xl;
1361 size_t ct = c->iterators.xr - x;
1362 int32_t y = c->iterators.y;
1363 surface_t* cb = &(c->state.buffers.color);
1364 uint16_t* dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y));
1365
1366 surface_t* tex = &(c->state.texture[0].surface);
1367 const int32_t u = (c->state.texture[0].shade.is0>>16) + x;
1368 const int32_t v = (c->state.texture[0].shade.it0>>16) + y;
1369 uint32_t *src = reinterpret_cast<uint32_t*>(tex->data)+(u+(tex->stride*v));
1370
1371#if ((ANDROID_CODEGEN >= ANDROID_CODEGEN_ASM) && defined(__arm__))
1372 scanline_t32cb16blend_arm(dst, src, ct);
1373#else
1374 while (ct--) {
1375 uint32_t s = *src++;
1376 if (!s) {
1377 dst++;
1378 continue;
1379 }
1380 uint16_t d = *dst;
1381 s = GGL_RGBA_TO_HOST(s);
1382 int sR = (s >> ( 3))&0x1F;
1383 int sG = (s >> ( 8+2))&0x3F;
1384 int sB = (s >> (16+3))&0x1F;
1385 int sA = (s>>24);
1386 int f = 0x100 - (sA + (sA>>7));
1387 int dR = (d>>11)&0x1f;
1388 int dG = (d>>5)&0x3f;
1389 int dB = (d)&0x1f;
1390 sR += (f*dR)>>8;
1391 sG += (f*dG)>>8;
1392 sB += (f*dB)>>8;
1393 *dst++ = uint16_t((sR<<11)|(sG<<5)|sB);
1394 }
1395#endif
1396}
1397
1398void scanline_memcpy(context_t* c)
1399{
1400 int32_t x = c->iterators.xl;
1401 size_t ct = c->iterators.xr - x;
1402 int32_t y = c->iterators.y;
1403 surface_t* cb = &(c->state.buffers.color);
1404 const GGLFormat* fp = &(c->formats[cb->format]);
1405 uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) +
1406 (x + (cb->stride * y)) * fp->size;
1407
1408 surface_t* tex = &(c->state.texture[0].surface);
1409 const int32_t u = (c->state.texture[0].shade.is0>>16) + x;
1410 const int32_t v = (c->state.texture[0].shade.it0>>16) + y;
1411 uint8_t *src = reinterpret_cast<uint8_t*>(tex->data) +
1412 (u + (tex->stride * v)) * fp->size;
1413
1414 const size_t size = ct * fp->size;
1415 memcpy(dst, src, size);
1416}
1417
1418void scanline_memset8(context_t* c)
1419{
1420 int32_t x = c->iterators.xl;
1421 size_t ct = c->iterators.xr - x;
1422 int32_t y = c->iterators.y;
1423 surface_t* cb = &(c->state.buffers.color);
1424 uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) + (x+(cb->stride*y));
1425 uint32_t packed = c->packed;
1426 memset(dst, packed, ct);
1427}
1428
1429void scanline_memset16(context_t* c)
1430{
1431 int32_t x = c->iterators.xl;
1432 size_t ct = c->iterators.xr - x;
1433 int32_t y = c->iterators.y;
1434 surface_t* cb = &(c->state.buffers.color);
1435 uint16_t* dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y));
1436 uint32_t packed = c->packed;
1437 android_memset16(dst, packed, ct*2);
1438}
1439
1440void scanline_memset32(context_t* c)
1441{
1442 int32_t x = c->iterators.xl;
1443 size_t ct = c->iterators.xr - x;
1444 int32_t y = c->iterators.y;
1445 surface_t* cb = &(c->state.buffers.color);
1446 uint32_t* dst = reinterpret_cast<uint32_t*>(cb->data) + (x+(cb->stride*y));
1447 uint32_t packed = GGL_HOST_TO_RGBA(c->packed);
1448 android_memset32(dst, packed, ct*4);
1449}
1450
1451void scanline_clear(context_t* c)
1452{
1453 int32_t x = c->iterators.xl;
1454 size_t ct = c->iterators.xr - x;
1455 int32_t y = c->iterators.y;
1456 surface_t* cb = &(c->state.buffers.color);
1457 const GGLFormat* fp = &(c->formats[cb->format]);
1458 uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) +
1459 (x + (cb->stride * y)) * fp->size;
1460 const size_t size = ct * fp->size;
1461 memset(dst, 0, size);
1462}
1463
1464void scanline_set(context_t* c)
1465{
1466 int32_t x = c->iterators.xl;
1467 size_t ct = c->iterators.xr - x;
1468 int32_t y = c->iterators.y;
1469 surface_t* cb = &(c->state.buffers.color);
1470 const GGLFormat* fp = &(c->formats[cb->format]);
1471 uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) +
1472 (x + (cb->stride * y)) * fp->size;
1473 const size_t size = ct * fp->size;
1474 memset(dst, 0xFF, size);
1475}
1476
1477void scanline_noop(context_t* c)
1478{
1479}
1480
1481void rect_generic(context_t* c, size_t yc)
1482{
1483 do {
1484 c->scanline(c);
1485 c->step_y(c);
1486 } while (--yc);
1487}
1488
1489void rect_memcpy(context_t* c, size_t yc)
1490{
1491 int32_t x = c->iterators.xl;
1492 size_t ct = c->iterators.xr - x;
1493 int32_t y = c->iterators.y;
1494 surface_t* cb = &(c->state.buffers.color);
1495 const GGLFormat* fp = &(c->formats[cb->format]);
1496 uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) +
1497 (x + (cb->stride * y)) * fp->size;
1498
1499 surface_t* tex = &(c->state.texture[0].surface);
1500 const int32_t u = (c->state.texture[0].shade.is0>>16) + x;
1501 const int32_t v = (c->state.texture[0].shade.it0>>16) + y;
1502 uint8_t *src = reinterpret_cast<uint8_t*>(tex->data) +
1503 (u + (tex->stride * v)) * fp->size;
1504
1505 if (cb->stride == tex->stride && ct == size_t(cb->stride)) {
1506 memcpy(dst, src, ct * fp->size * yc);
1507 } else {
1508 const size_t size = ct * fp->size;
1509 const size_t dbpr = cb->stride * fp->size;
1510 const size_t sbpr = tex->stride * fp->size;
1511 do {
1512 memcpy(dst, src, size);
1513 dst += dbpr;
1514 src += sbpr;
1515 } while (--yc);
1516 }
1517}
1518// ----------------------------------------------------------------------------
1519}; // namespace android
1520
1521using namespace android;
1522extern "C" void ggl_test_codegen(uint32_t n, uint32_t p, uint32_t t0, uint32_t t1)
1523{
1524#if ANDROID_ARM_CODEGEN
1525 GGLContext* c;
1526 gglInit(&c);
1527 needs_t needs;
1528 needs.n = n;
1529 needs.p = p;
1530 needs.t[0] = t0;
1531 needs.t[1] = t1;
1532 sp<ScanlineAssembly> a(new ScanlineAssembly(needs, ASSEMBLY_SCRATCH_SIZE));
1533 GGLAssembler assembler( new ARMAssembler(a) );
1534 int err = assembler.scanline(needs, (context_t*)c);
1535 if (err != 0) {
1536 printf("error %08x (%s)\n", err, strerror(-err));
1537 }
1538 gglUninit(c);
1539#else
1540 printf("This test runs only on ARM\n");
1541#endif
1542}
1543