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The Android Open Source Projectdd7bc332009-03-03 19:32:55 -08001/* libs/pixelflinger/scanline.cpp
2**
David 'Digit' Turner39764f42011-04-15 20:12:07 +02003** Copyright 2006-2011, The Android Open Source Project
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -08004**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9** http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18
19#define LOG_TAG "pixelflinger"
20
21#include <assert.h>
22#include <stdlib.h>
23#include <stdio.h>
24#include <string.h>
25
26#include <cutils/memory.h>
27#include <cutils/log.h>
28
29#include "buffer.h"
30#include "scanline.h"
31
32#include "codeflinger/CodeCache.h"
33#include "codeflinger/GGLAssembler.h"
Ashok Bhat658f89d2013-02-28 18:32:03 +000034#if defined(__arm__)
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -080035#include "codeflinger/ARMAssembler.h"
Ashok Bhat658f89d2013-02-28 18:32:03 +000036#elif defined(__aarch64__)
37#include "codeflinger/Aarch64Assembler.h"
38#elif defined(__mips__)
Paul Lind2bc2b792012-02-01 10:54:19 -080039#include "codeflinger/MIPSAssembler.h"
40#endif
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -080041//#include "codeflinger/ARMAssemblerOptimizer.h"
42
43// ----------------------------------------------------------------------------
44
45#define ANDROID_CODEGEN_GENERIC 0 // force generic pixel pipeline
46#define ANDROID_CODEGEN_C 1 // hand-written C, fallback generic
47#define ANDROID_CODEGEN_ASM 2 // hand-written asm, fallback generic
48#define ANDROID_CODEGEN_GENERATED 3 // hand-written asm, fallback codegen
49
50#ifdef NDEBUG
51# define ANDROID_RELEASE
52# define ANDROID_CODEGEN ANDROID_CODEGEN_GENERATED
53#else
54# define ANDROID_DEBUG
55# define ANDROID_CODEGEN ANDROID_CODEGEN_GENERATED
56#endif
57
Ashok Bhat658f89d2013-02-28 18:32:03 +000058#if defined(__arm__) || defined(__mips__) || defined(__aarch64__)
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -080059# define ANDROID_ARM_CODEGEN 1
60#else
61# define ANDROID_ARM_CODEGEN 0
62#endif
63
64#define DEBUG__CODEGEN_ONLY 0
65
David 'Digit' Turner39764f42011-04-15 20:12:07 +020066/* Set to 1 to dump to the log the states that need a new
67 * code-generated scanline callback, i.e. those that don't
68 * have a corresponding shortcut function.
69 */
70#define DEBUG_NEEDS 0
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -080071
Paul Lind2bc2b792012-02-01 10:54:19 -080072#ifdef __mips__
73#define ASSEMBLY_SCRATCH_SIZE 4096
Ashok Bhat658f89d2013-02-28 18:32:03 +000074#elif defined(__aarch64__)
75#define ASSEMBLY_SCRATCH_SIZE 8192
Paul Lind2bc2b792012-02-01 10:54:19 -080076#else
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -080077#define ASSEMBLY_SCRATCH_SIZE 2048
Paul Lind2bc2b792012-02-01 10:54:19 -080078#endif
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -080079
80// ----------------------------------------------------------------------------
81namespace android {
82// ----------------------------------------------------------------------------
83
84static void init_y(context_t*, int32_t);
85static void init_y_noop(context_t*, int32_t);
86static void init_y_packed(context_t*, int32_t);
87static void init_y_error(context_t*, int32_t);
88
89static void step_y__generic(context_t* c);
90static void step_y__nop(context_t*);
91static void step_y__smooth(context_t* c);
92static void step_y__tmu(context_t* c);
93static void step_y__w(context_t* c);
94
95static void scanline(context_t* c);
96static void scanline_perspective(context_t* c);
97static void scanline_perspective_single(context_t* c);
98static void scanline_t32cb16blend(context_t* c);
David 'Digit' Turner39764f42011-04-15 20:12:07 +020099static void scanline_t32cb16blend_dither(context_t* c);
100static void scanline_t32cb16blend_srca(context_t* c);
101static void scanline_t32cb16blend_clamp(context_t* c);
102static void scanline_t32cb16blend_clamp_dither(context_t* c);
103static void scanline_t32cb16blend_clamp_mod(context_t* c);
104static void scanline_x32cb16blend_clamp_mod(context_t* c);
105static void scanline_t32cb16blend_clamp_mod_dither(context_t* c);
106static void scanline_x32cb16blend_clamp_mod_dither(context_t* c);
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -0800107static void scanline_t32cb16(context_t* c);
David 'Digit' Turner39764f42011-04-15 20:12:07 +0200108static void scanline_t32cb16_dither(context_t* c);
109static void scanline_t32cb16_clamp(context_t* c);
110static void scanline_t32cb16_clamp_dither(context_t* c);
Martyn Capewellf9e8ab02009-12-07 15:00:19 +0000111static void scanline_col32cb16blend(context_t* c);
David 'Digit' Turner39764f42011-04-15 20:12:07 +0200112static void scanline_t16cb16_clamp(context_t* c);
113static void scanline_t16cb16blend_clamp_mod(context_t* c);
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -0800114static void scanline_memcpy(context_t* c);
115static void scanline_memset8(context_t* c);
116static void scanline_memset16(context_t* c);
117static void scanline_memset32(context_t* c);
118static void scanline_noop(context_t* c);
119static void scanline_set(context_t* c);
120static void scanline_clear(context_t* c);
121
122static void rect_generic(context_t* c, size_t yc);
123static void rect_memcpy(context_t* c, size_t yc);
124
Duane Sand068f9f32012-05-24 22:09:24 -0700125#if defined( __arm__)
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -0800126extern "C" void scanline_t32cb16blend_arm(uint16_t*, uint32_t*, size_t);
127extern "C" void scanline_t32cb16_arm(uint16_t *dst, uint32_t *src, size_t ct);
Martyn Capewellf9e8ab02009-12-07 15:00:19 +0000128extern "C" void scanline_col32cb16blend_neon(uint16_t *dst, uint32_t *col, size_t ct);
129extern "C" void scanline_col32cb16blend_arm(uint16_t *dst, uint32_t col, size_t ct);
Ashok Bhat658f89d2013-02-28 18:32:03 +0000130#elif defined(__aarch64__)
131extern "C" void scanline_t32cb16blend_aarch64(uint16_t*, uint32_t*, size_t);
132extern "C" void scanline_col32cb16blend_aarch64(uint16_t *dst, uint32_t col, size_t ct);
Duane Sand068f9f32012-05-24 22:09:24 -0700133#elif defined(__mips__)
134extern "C" void scanline_t32cb16blend_mips(uint16_t*, uint32_t*, size_t);
135#endif
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -0800136
137// ----------------------------------------------------------------------------
138
David 'Digit' Turner39764f42011-04-15 20:12:07 +0200139static inline uint16_t convertAbgr8888ToRgb565(uint32_t pix)
140{
141 return uint16_t( ((pix << 8) & 0xf800) |
142 ((pix >> 5) & 0x07e0) |
143 ((pix >> 19) & 0x001f) );
144}
145
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -0800146struct shortcut_t {
147 needs_filter_t filter;
148 const char* desc;
149 void (*scanline)(context_t*);
150 void (*init_y)(context_t*, int32_t);
151};
152
153// Keep in sync with needs
David 'Digit' Turner39764f42011-04-15 20:12:07 +0200154
155/* To understand the values here, have a look at:
156 * system/core/include/private/pixelflinger/ggl_context.h
157 *
158 * Especially the lines defining and using GGL_RESERVE_NEEDS
159 *
160 * Quick reminders:
161 * - the last nibble of the first value is the destination buffer format.
162 * - the last nibble of the third value is the source texture format
163 * - formats: 4=rgb565 1=abgr8888 2=xbgr8888
164 *
165 * In the descriptions below:
166 *
167 * SRC means we copy the source pixels to the destination
168 *
169 * SRC_OVER means we blend the source pixels to the destination
170 * with dstFactor = 1-srcA, srcFactor=1 (premultiplied source).
171 * This mode is otherwise called 'blend'.
172 *
173 * SRCA_OVER means we blend the source pixels to the destination
174 * with dstFactor=srcA*(1-srcA) srcFactor=srcA (non-premul source).
175 * This mode is otherwise called 'blend_srca'
176 *
177 * clamp means we fetch source pixels from a texture with u/v clamping
178 *
179 * mod means the source pixels are modulated (multiplied) by the
180 * a/r/g/b of the current context's color. Typically used for
181 * fade-in / fade-out.
182 *
183 * dither means we dither 32 bit values to 16 bits
184 */
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -0800185static shortcut_t shortcuts[] = {
186 { { { 0x03515104, 0x00000077, { 0x00000A01, 0x00000000 } },
187 { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
David 'Digit' Turner39764f42011-04-15 20:12:07 +0200188 "565 fb, 8888 tx, blend SRC_OVER", scanline_t32cb16blend, init_y_noop },
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -0800189 { { { 0x03010104, 0x00000077, { 0x00000A01, 0x00000000 } },
190 { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
David 'Digit' Turner39764f42011-04-15 20:12:07 +0200191 "565 fb, 8888 tx, SRC", scanline_t32cb16, init_y_noop },
192 /* same as first entry, but with dithering */
193 { { { 0x03515104, 0x00000177, { 0x00000A01, 0x00000000 } },
194 { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
195 "565 fb, 8888 tx, blend SRC_OVER dither", scanline_t32cb16blend_dither, init_y_noop },
196 /* same as second entry, but with dithering */
197 { { { 0x03010104, 0x00000177, { 0x00000A01, 0x00000000 } },
198 { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
199 "565 fb, 8888 tx, SRC dither", scanline_t32cb16_dither, init_y_noop },
200 /* this is used during the boot animation - CHEAT: ignore dithering */
201 { { { 0x03545404, 0x00000077, { 0x00000A01, 0x00000000 } },
202 { 0xFFFFFFFF, 0xFFFFFEFF, { 0xFFFFFFFF, 0x0000003F } } },
203 "565 fb, 8888 tx, blend dst:ONE_MINUS_SRCA src:SRCA", scanline_t32cb16blend_srca, init_y_noop },
204 /* special case for arbitrary texture coordinates (think scaling) */
205 { { { 0x03515104, 0x00000077, { 0x00000001, 0x00000000 } },
206 { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
207 "565 fb, 8888 tx, SRC_OVER clamp", scanline_t32cb16blend_clamp, init_y },
208 { { { 0x03515104, 0x00000177, { 0x00000001, 0x00000000 } },
209 { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
210 "565 fb, 8888 tx, SRC_OVER clamp dither", scanline_t32cb16blend_clamp_dither, init_y },
211 /* another case used during emulation */
212 { { { 0x03515104, 0x00000077, { 0x00001001, 0x00000000 } },
213 { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
214 "565 fb, 8888 tx, SRC_OVER clamp modulate", scanline_t32cb16blend_clamp_mod, init_y },
215 /* and this */
216 { { { 0x03515104, 0x00000077, { 0x00001002, 0x00000000 } },
217 { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
218 "565 fb, x888 tx, SRC_OVER clamp modulate", scanline_x32cb16blend_clamp_mod, init_y },
219 { { { 0x03515104, 0x00000177, { 0x00001001, 0x00000000 } },
220 { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
221 "565 fb, 8888 tx, SRC_OVER clamp modulate dither", scanline_t32cb16blend_clamp_mod_dither, init_y },
222 { { { 0x03515104, 0x00000177, { 0x00001002, 0x00000000 } },
223 { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
224 "565 fb, x888 tx, SRC_OVER clamp modulate dither", scanline_x32cb16blend_clamp_mod_dither, init_y },
225 { { { 0x03010104, 0x00000077, { 0x00000001, 0x00000000 } },
226 { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
227 "565 fb, 8888 tx, SRC clamp", scanline_t32cb16_clamp, init_y },
228 { { { 0x03010104, 0x00000077, { 0x00000002, 0x00000000 } },
229 { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
230 "565 fb, x888 tx, SRC clamp", scanline_t32cb16_clamp, init_y },
231 { { { 0x03010104, 0x00000177, { 0x00000001, 0x00000000 } },
232 { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
233 "565 fb, 8888 tx, SRC clamp dither", scanline_t32cb16_clamp_dither, init_y },
234 { { { 0x03010104, 0x00000177, { 0x00000002, 0x00000000 } },
235 { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
236 "565 fb, x888 tx, SRC clamp dither", scanline_t32cb16_clamp_dither, init_y },
237 { { { 0x03010104, 0x00000077, { 0x00000004, 0x00000000 } },
238 { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
239 "565 fb, 565 tx, SRC clamp", scanline_t16cb16_clamp, init_y },
240 { { { 0x03515104, 0x00000077, { 0x00001004, 0x00000000 } },
241 { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
242 "565 fb, 565 tx, SRC_OVER clamp", scanline_t16cb16blend_clamp_mod, init_y },
Martyn Capewellf9e8ab02009-12-07 15:00:19 +0000243 { { { 0x03515104, 0x00000077, { 0x00000000, 0x00000000 } },
244 { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0xFFFFFFFF } } },
245 "565 fb, 8888 fixed color", scanline_col32cb16blend, init_y_packed },
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -0800246 { { { 0x00000000, 0x00000000, { 0x00000000, 0x00000000 } },
247 { 0x00000000, 0x00000007, { 0x00000000, 0x00000000 } } },
248 "(nop) alpha test", scanline_noop, init_y_noop },
249 { { { 0x00000000, 0x00000000, { 0x00000000, 0x00000000 } },
250 { 0x00000000, 0x00000070, { 0x00000000, 0x00000000 } } },
251 "(nop) depth test", scanline_noop, init_y_noop },
252 { { { 0x05000000, 0x00000000, { 0x00000000, 0x00000000 } },
253 { 0x0F000000, 0x00000080, { 0x00000000, 0x00000000 } } },
254 "(nop) logic_op", scanline_noop, init_y_noop },
255 { { { 0xF0000000, 0x00000000, { 0x00000000, 0x00000000 } },
256 { 0xF0000000, 0x00000080, { 0x00000000, 0x00000000 } } },
257 "(nop) color mask", scanline_noop, init_y_noop },
258 { { { 0x0F000000, 0x00000077, { 0x00000000, 0x00000000 } },
259 { 0xFF000000, 0x000000F7, { 0x00000000, 0x00000000 } } },
260 "(set) logic_op", scanline_set, init_y_noop },
261 { { { 0x00000000, 0x00000077, { 0x00000000, 0x00000000 } },
262 { 0xFF000000, 0x000000F7, { 0x00000000, 0x00000000 } } },
263 "(clear) logic_op", scanline_clear, init_y_noop },
264 { { { 0x03000000, 0x00000077, { 0x00000000, 0x00000000 } },
265 { 0xFFFFFF00, 0x000000F7, { 0x00000000, 0x00000000 } } },
266 "(clear) blending 0/0", scanline_clear, init_y_noop },
267 { { { 0x00000000, 0x00000000, { 0x00000000, 0x00000000 } },
268 { 0x0000003F, 0x00000000, { 0x00000000, 0x00000000 } } },
269 "(error) invalid color-buffer format", scanline_noop, init_y_error },
270};
271static const needs_filter_t noblend1to1 = {
272 // (disregard dithering, see below)
273 { 0x03010100, 0x00000077, { 0x00000A00, 0x00000000 } },
274 { 0xFFFFFFC0, 0xFFFFFEFF, { 0xFFFFFFC0, 0x0000003F } }
275};
276static const needs_filter_t fill16noblend = {
277 { 0x03010100, 0x00000077, { 0x00000000, 0x00000000 } },
278 { 0xFFFFFFC0, 0xFFFFFFFF, { 0x0000003F, 0x0000003F } }
279};
280
281// ----------------------------------------------------------------------------
282
283#if ANDROID_ARM_CODEGEN
Paul Lind2bc2b792012-02-01 10:54:19 -0800284
285#if defined(__mips__)
286static CodeCache gCodeCache(32 * 1024);
Ashok Bhat658f89d2013-02-28 18:32:03 +0000287#elif defined(__aarch64__)
288static CodeCache gCodeCache(48 * 1024);
Paul Lind2bc2b792012-02-01 10:54:19 -0800289#else
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -0800290static CodeCache gCodeCache(12 * 1024);
Paul Lind2bc2b792012-02-01 10:54:19 -0800291#endif
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -0800292
293class ScanlineAssembly : public Assembly {
294 AssemblyKey<needs_t> mKey;
295public:
296 ScanlineAssembly(needs_t needs, size_t size)
297 : Assembly(size), mKey(needs) { }
298 const AssemblyKey<needs_t>& key() const { return mKey; }
299};
300#endif
301
302// ----------------------------------------------------------------------------
303
304void ggl_init_scanline(context_t* c)
305{
306 c->init_y = init_y;
307 c->step_y = step_y__generic;
308 c->scanline = scanline;
309}
310
311void ggl_uninit_scanline(context_t* c)
312{
313 if (c->state.buffers.coverage)
314 free(c->state.buffers.coverage);
315#if ANDROID_ARM_CODEGEN
316 if (c->scanline_as)
317 c->scanline_as->decStrong(c);
318#endif
319}
320
321// ----------------------------------------------------------------------------
322
323static void pick_scanline(context_t* c)
324{
325#if (!defined(DEBUG__CODEGEN_ONLY) || (DEBUG__CODEGEN_ONLY == 0))
326
327#if ANDROID_CODEGEN == ANDROID_CODEGEN_GENERIC
328 c->init_y = init_y;
329 c->step_y = step_y__generic;
330 c->scanline = scanline;
331 return;
332#endif
333
334 //printf("*** needs [%08lx:%08lx:%08lx:%08lx]\n",
335 // c->state.needs.n, c->state.needs.p,
336 // c->state.needs.t[0], c->state.needs.t[1]);
337
338 // first handle the special case that we cannot test with a filter
339 const uint32_t cb_format = GGL_READ_NEEDS(CB_FORMAT, c->state.needs.n);
340 if (GGL_READ_NEEDS(T_FORMAT, c->state.needs.t[0]) == cb_format) {
341 if (c->state.needs.match(noblend1to1)) {
342 // this will match regardless of dithering state, since both
343 // src and dest have the same format anyway, there is no dithering
344 // to be done.
345 const GGLFormat* f =
346 &(c->formats[GGL_READ_NEEDS(T_FORMAT, c->state.needs.t[0])]);
347 if ((f->components == GGL_RGB) ||
348 (f->components == GGL_RGBA) ||
349 (f->components == GGL_LUMINANCE) ||
350 (f->components == GGL_LUMINANCE_ALPHA))
351 {
352 // format must have all of RGB components
353 // (so the current color doesn't show through)
354 c->scanline = scanline_memcpy;
355 c->init_y = init_y_noop;
356 return;
357 }
358 }
359 }
360
361 if (c->state.needs.match(fill16noblend)) {
362 c->init_y = init_y_packed;
363 switch (c->formats[cb_format].size) {
364 case 1: c->scanline = scanline_memset8; return;
365 case 2: c->scanline = scanline_memset16; return;
366 case 4: c->scanline = scanline_memset32; return;
367 }
368 }
369
370 const int numFilters = sizeof(shortcuts)/sizeof(shortcut_t);
371 for (int i=0 ; i<numFilters ; i++) {
372 if (c->state.needs.match(shortcuts[i].filter)) {
373 c->scanline = shortcuts[i].scanline;
374 c->init_y = shortcuts[i].init_y;
375 return;
376 }
377 }
378
Vladimir Chtchetkinedccddee2011-08-29 10:02:24 -0700379#if DEBUG_NEEDS
Steve Block4163b452012-01-04 19:19:03 +0000380 ALOGI("Needs: n=0x%08x p=0x%08x t0=0x%08x t1=0x%08x",
David 'Digit' Turner39764f42011-04-15 20:12:07 +0200381 c->state.needs.n, c->state.needs.p,
382 c->state.needs.t[0], c->state.needs.t[1]);
383#endif
384
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -0800385#endif // DEBUG__CODEGEN_ONLY
386
387 c->init_y = init_y;
388 c->step_y = step_y__generic;
389
390#if ANDROID_ARM_CODEGEN
391 // we're going to have to generate some code...
392 // here, generate code for our pixel pipeline
393 const AssemblyKey<needs_t> key(c->state.needs);
394 sp<Assembly> assembly = gCodeCache.lookup(key);
395 if (assembly == 0) {
396 // create a new assembly region
397 sp<ScanlineAssembly> a = new ScanlineAssembly(c->state.needs,
398 ASSEMBLY_SCRATCH_SIZE);
399 // initialize our assembler
Paul Lind2bc2b792012-02-01 10:54:19 -0800400#if defined(__arm__)
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -0800401 GGLAssembler assembler( new ARMAssembler(a) );
402 //GGLAssembler assembler(
403 // new ARMAssemblerOptimizer(new ARMAssembler(a)) );
Paul Lind2bc2b792012-02-01 10:54:19 -0800404#endif
405#if defined(__mips__)
406 GGLAssembler assembler( new ArmToMipsAssembler(a) );
Ashok Bhat658f89d2013-02-28 18:32:03 +0000407#elif defined(__aarch64__)
408 GGLAssembler assembler( new ArmToAarch64Assembler(a) );
Paul Lind2bc2b792012-02-01 10:54:19 -0800409#endif
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -0800410 // generate the scanline code for the given needs
411 int err = assembler.scanline(c->state.needs, c);
412 if (ggl_likely(!err)) {
413 // finally, cache this assembly
414 err = gCodeCache.cache(a->key(), a);
415 }
416 if (ggl_unlikely(err)) {
Steve Block8aeb6e22012-01-06 14:13:42 +0000417 ALOGE("error generating or caching assembly. Reverting to NOP.");
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -0800418 c->scanline = scanline_noop;
419 c->init_y = init_y_noop;
420 c->step_y = step_y__nop;
421 return;
422 }
423 assembly = a;
424 }
425
426 // release the previous assembly
427 if (c->scanline_as) {
428 c->scanline_as->decStrong(c);
429 }
430
Steve Block4163b452012-01-04 19:19:03 +0000431 //ALOGI("using generated pixel-pipeline");
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -0800432 c->scanline_as = assembly.get();
433 c->scanline_as->incStrong(c); // hold on to assembly
434 c->scanline = (void(*)(context_t* c))assembly->base();
435#else
Steve Block4f07a1f2012-01-05 22:25:38 +0000436// ALOGW("using generic (slow) pixel-pipeline");
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -0800437 c->scanline = scanline;
438#endif
439}
440
441void ggl_pick_scanline(context_t* c)
442{
443 pick_scanline(c);
444 if ((c->state.enables & GGL_ENABLE_W) &&
445 (c->state.enables & GGL_ENABLE_TMUS))
446 {
447 c->span = c->scanline;
448 c->scanline = scanline_perspective;
449 if (!(c->state.enabled_tmu & (c->state.enabled_tmu - 1))) {
450 // only one TMU enabled
451 c->scanline = scanline_perspective_single;
452 }
453 }
454}
455
456// ----------------------------------------------------------------------------
457
458static void blending(context_t* c, pixel_t* fragment, pixel_t* fb);
459static void blend_factor(context_t* c, pixel_t* r, uint32_t factor,
460 const pixel_t* src, const pixel_t* dst);
461static void rescale(uint32_t& u, uint8_t& su, uint32_t& v, uint8_t& sv);
462
463#if ANDROID_ARM_CODEGEN && (ANDROID_CODEGEN == ANDROID_CODEGEN_GENERATED)
464
465// no need to compile the generic-pipeline, it can't be reached
466void scanline(context_t*)
467{
468}
469
470#else
471
472void rescale(uint32_t& u, uint8_t& su, uint32_t& v, uint8_t& sv)
473{
474 if (su && sv) {
475 if (su > sv) {
476 v = ggl_expand(v, sv, su);
477 sv = su;
478 } else if (su < sv) {
479 u = ggl_expand(u, su, sv);
480 su = sv;
481 }
482 }
483}
484
485void blending(context_t* c, pixel_t* fragment, pixel_t* fb)
486{
487 rescale(fragment->c[0], fragment->s[0], fb->c[0], fb->s[0]);
488 rescale(fragment->c[1], fragment->s[1], fb->c[1], fb->s[1]);
489 rescale(fragment->c[2], fragment->s[2], fb->c[2], fb->s[2]);
490 rescale(fragment->c[3], fragment->s[3], fb->c[3], fb->s[3]);
491
492 pixel_t sf, df;
493 blend_factor(c, &sf, c->state.blend.src, fragment, fb);
494 blend_factor(c, &df, c->state.blend.dst, fragment, fb);
495
496 fragment->c[1] =
497 gglMulAddx(fragment->c[1], sf.c[1], gglMulx(fb->c[1], df.c[1]));
498 fragment->c[2] =
499 gglMulAddx(fragment->c[2], sf.c[2], gglMulx(fb->c[2], df.c[2]));
500 fragment->c[3] =
501 gglMulAddx(fragment->c[3], sf.c[3], gglMulx(fb->c[3], df.c[3]));
502
503 if (c->state.blend.alpha_separate) {
504 blend_factor(c, &sf, c->state.blend.src_alpha, fragment, fb);
505 blend_factor(c, &df, c->state.blend.dst_alpha, fragment, fb);
506 }
507
508 fragment->c[0] =
509 gglMulAddx(fragment->c[0], sf.c[0], gglMulx(fb->c[0], df.c[0]));
510
511 // clamp to 1.0
512 if (fragment->c[0] >= (1LU<<fragment->s[0]))
513 fragment->c[0] = (1<<fragment->s[0])-1;
514 if (fragment->c[1] >= (1LU<<fragment->s[1]))
515 fragment->c[1] = (1<<fragment->s[1])-1;
516 if (fragment->c[2] >= (1LU<<fragment->s[2]))
517 fragment->c[2] = (1<<fragment->s[2])-1;
518 if (fragment->c[3] >= (1LU<<fragment->s[3]))
519 fragment->c[3] = (1<<fragment->s[3])-1;
520}
521
522static inline int blendfactor(uint32_t x, uint32_t size, uint32_t def = 0)
523{
524 if (!size)
525 return def;
526
527 // scale to 16 bits
528 if (size > 16) {
529 x >>= (size - 16);
530 } else if (size < 16) {
531 x = ggl_expand(x, size, 16);
532 }
533 x += x >> 15;
534 return x;
535}
536
537void blend_factor(context_t* c, pixel_t* r,
538 uint32_t factor, const pixel_t* src, const pixel_t* dst)
539{
540 switch (factor) {
541 case GGL_ZERO:
542 r->c[1] =
543 r->c[2] =
544 r->c[3] =
545 r->c[0] = 0;
546 break;
547 case GGL_ONE:
548 r->c[1] =
549 r->c[2] =
550 r->c[3] =
551 r->c[0] = FIXED_ONE;
552 break;
553 case GGL_DST_COLOR:
554 r->c[1] = blendfactor(dst->c[1], dst->s[1]);
555 r->c[2] = blendfactor(dst->c[2], dst->s[2]);
556 r->c[3] = blendfactor(dst->c[3], dst->s[3]);
557 r->c[0] = blendfactor(dst->c[0], dst->s[0]);
558 break;
559 case GGL_SRC_COLOR:
560 r->c[1] = blendfactor(src->c[1], src->s[1]);
561 r->c[2] = blendfactor(src->c[2], src->s[2]);
562 r->c[3] = blendfactor(src->c[3], src->s[3]);
563 r->c[0] = blendfactor(src->c[0], src->s[0]);
564 break;
565 case GGL_ONE_MINUS_DST_COLOR:
566 r->c[1] = FIXED_ONE - blendfactor(dst->c[1], dst->s[1]);
567 r->c[2] = FIXED_ONE - blendfactor(dst->c[2], dst->s[2]);
568 r->c[3] = FIXED_ONE - blendfactor(dst->c[3], dst->s[3]);
569 r->c[0] = FIXED_ONE - blendfactor(dst->c[0], dst->s[0]);
570 break;
571 case GGL_ONE_MINUS_SRC_COLOR:
572 r->c[1] = FIXED_ONE - blendfactor(src->c[1], src->s[1]);
573 r->c[2] = FIXED_ONE - blendfactor(src->c[2], src->s[2]);
574 r->c[3] = FIXED_ONE - blendfactor(src->c[3], src->s[3]);
575 r->c[0] = FIXED_ONE - blendfactor(src->c[0], src->s[0]);
576 break;
577 case GGL_SRC_ALPHA:
578 r->c[1] =
579 r->c[2] =
580 r->c[3] =
581 r->c[0] = blendfactor(src->c[0], src->s[0], FIXED_ONE);
582 break;
583 case GGL_ONE_MINUS_SRC_ALPHA:
584 r->c[1] =
585 r->c[2] =
586 r->c[3] =
587 r->c[0] = FIXED_ONE - blendfactor(src->c[0], src->s[0], FIXED_ONE);
588 break;
589 case GGL_DST_ALPHA:
590 r->c[1] =
591 r->c[2] =
592 r->c[3] =
593 r->c[0] = blendfactor(dst->c[0], dst->s[0], FIXED_ONE);
594 break;
595 case GGL_ONE_MINUS_DST_ALPHA:
596 r->c[1] =
597 r->c[2] =
598 r->c[3] =
599 r->c[0] = FIXED_ONE - blendfactor(dst->c[0], dst->s[0], FIXED_ONE);
600 break;
601 case GGL_SRC_ALPHA_SATURATE:
602 // XXX: GGL_SRC_ALPHA_SATURATE
603 break;
604 }
605}
606
607static GGLfixed wrapping(int32_t coord, uint32_t size, int tx_wrap)
608{
609 GGLfixed d;
610 if (tx_wrap == GGL_REPEAT) {
611 d = (uint32_t(coord)>>16) * size;
612 } else if (tx_wrap == GGL_CLAMP) { // CLAMP_TO_EDGE semantics
613 const GGLfixed clamp_min = FIXED_HALF;
614 const GGLfixed clamp_max = (size << 16) - FIXED_HALF;
615 if (coord < clamp_min) coord = clamp_min;
616 if (coord > clamp_max) coord = clamp_max;
617 d = coord;
618 } else { // 1:1
619 const GGLfixed clamp_min = 0;
620 const GGLfixed clamp_max = (size << 16);
621 if (coord < clamp_min) coord = clamp_min;
622 if (coord > clamp_max) coord = clamp_max;
623 d = coord;
624 }
625 return d;
626}
627
628static inline
629GGLcolor ADJUST_COLOR_ITERATOR(GGLcolor v, GGLcolor dvdx, int len)
630{
631 const int32_t end = dvdx * (len-1) + v;
632 if (end < 0)
633 v -= end;
634 v &= ~(v>>31);
635 return v;
636}
637
638void scanline(context_t* c)
639{
640 const uint32_t enables = c->state.enables;
641 const int xs = c->iterators.xl;
642 const int x1 = c->iterators.xr;
643 int xc = x1 - xs;
644 const int16_t* covPtr = c->state.buffers.coverage + xs;
645
646 // All iterated values are sampled at the pixel center
647
648 // reset iterators for that scanline...
649 GGLcolor r, g, b, a;
650 iterators_t& ci = c->iterators;
651 if (enables & GGL_ENABLE_SMOOTH) {
652 r = (xs * c->shade.drdx) + ci.ydrdy;
653 g = (xs * c->shade.dgdx) + ci.ydgdy;
654 b = (xs * c->shade.dbdx) + ci.ydbdy;
655 a = (xs * c->shade.dadx) + ci.ydady;
656 r = ADJUST_COLOR_ITERATOR(r, c->shade.drdx, xc);
657 g = ADJUST_COLOR_ITERATOR(g, c->shade.dgdx, xc);
658 b = ADJUST_COLOR_ITERATOR(b, c->shade.dbdx, xc);
659 a = ADJUST_COLOR_ITERATOR(a, c->shade.dadx, xc);
660 } else {
661 r = ci.ydrdy;
662 g = ci.ydgdy;
663 b = ci.ydbdy;
664 a = ci.ydady;
665 }
666
667 // z iterators are 1.31
668 GGLfixed z = (xs * c->shade.dzdx) + ci.ydzdy;
669 GGLfixed f = (xs * c->shade.dfdx) + ci.ydfdy;
670
671 struct {
672 GGLfixed s, t;
673 } tc[GGL_TEXTURE_UNIT_COUNT];
674 if (enables & GGL_ENABLE_TMUS) {
675 for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
676 if (c->state.texture[i].enable) {
677 texture_iterators_t& ti = c->state.texture[i].iterators;
678 if (enables & GGL_ENABLE_W) {
679 tc[i].s = ti.ydsdy;
680 tc[i].t = ti.ydtdy;
681 } else {
682 tc[i].s = (xs * ti.dsdx) + ti.ydsdy;
683 tc[i].t = (xs * ti.dtdx) + ti.ydtdy;
684 }
685 }
686 }
687 }
688
689 pixel_t fragment;
690 pixel_t texel;
691 pixel_t fb;
692
693 uint32_t x = xs;
694 uint32_t y = c->iterators.y;
695
696 while (xc--) {
697
698 { // just a scope
699
700 // read color (convert to 8 bits by keeping only the integer part)
701 fragment.s[1] = fragment.s[2] =
702 fragment.s[3] = fragment.s[0] = 8;
703 fragment.c[1] = r >> (GGL_COLOR_BITS-8);
704 fragment.c[2] = g >> (GGL_COLOR_BITS-8);
705 fragment.c[3] = b >> (GGL_COLOR_BITS-8);
706 fragment.c[0] = a >> (GGL_COLOR_BITS-8);
707
708 // texturing
709 if (enables & GGL_ENABLE_TMUS) {
710 for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
711 texture_t& tx = c->state.texture[i];
712 if (!tx.enable)
713 continue;
714 texture_iterators_t& ti = tx.iterators;
715 int32_t u, v;
716
717 // s-coordinate
718 if (tx.s_coord != GGL_ONE_TO_ONE) {
719 const int w = tx.surface.width;
720 u = wrapping(tc[i].s, w, tx.s_wrap);
721 tc[i].s += ti.dsdx;
722 } else {
723 u = (((tx.shade.is0>>16) + x)<<16) + FIXED_HALF;
724 }
725
726 // t-coordinate
727 if (tx.t_coord != GGL_ONE_TO_ONE) {
728 const int h = tx.surface.height;
729 v = wrapping(tc[i].t, h, tx.t_wrap);
730 tc[i].t += ti.dtdx;
731 } else {
732 v = (((tx.shade.it0>>16) + y)<<16) + FIXED_HALF;
733 }
734
735 // read texture
736 if (tx.mag_filter == GGL_NEAREST &&
737 tx.min_filter == GGL_NEAREST)
738 {
739 u >>= 16;
740 v >>= 16;
741 tx.surface.read(&tx.surface, c, u, v, &texel);
742 } else {
743 const int w = tx.surface.width;
744 const int h = tx.surface.height;
745 u -= FIXED_HALF;
746 v -= FIXED_HALF;
747 int u0 = u >> 16;
748 int v0 = v >> 16;
749 int u1 = u0 + 1;
750 int v1 = v0 + 1;
751 if (tx.s_wrap == GGL_REPEAT) {
752 if (u0<0) u0 += w;
753 if (u1<0) u1 += w;
754 if (u0>=w) u0 -= w;
755 if (u1>=w) u1 -= w;
756 } else {
757 if (u0<0) u0 = 0;
758 if (u1<0) u1 = 0;
759 if (u0>=w) u0 = w-1;
760 if (u1>=w) u1 = w-1;
761 }
762 if (tx.t_wrap == GGL_REPEAT) {
763 if (v0<0) v0 += h;
764 if (v1<0) v1 += h;
765 if (v0>=h) v0 -= h;
766 if (v1>=h) v1 -= h;
767 } else {
768 if (v0<0) v0 = 0;
769 if (v1<0) v1 = 0;
770 if (v0>=h) v0 = h-1;
771 if (v1>=h) v1 = h-1;
772 }
773 pixel_t texels[4];
774 uint32_t mm[4];
775 tx.surface.read(&tx.surface, c, u0, v0, &texels[0]);
776 tx.surface.read(&tx.surface, c, u0, v1, &texels[1]);
777 tx.surface.read(&tx.surface, c, u1, v0, &texels[2]);
778 tx.surface.read(&tx.surface, c, u1, v1, &texels[3]);
779 u = (u >> 12) & 0xF;
780 v = (v >> 12) & 0xF;
781 u += u>>3;
782 v += v>>3;
783 mm[0] = (0x10 - u) * (0x10 - v);
784 mm[1] = (0x10 - u) * v;
785 mm[2] = u * (0x10 - v);
786 mm[3] = 0x100 - (mm[0] + mm[1] + mm[2]);
787 for (int j=0 ; j<4 ; j++) {
788 texel.s[j] = texels[0].s[j];
789 if (!texel.s[j]) continue;
790 texel.s[j] += 8;
791 texel.c[j] = texels[0].c[j]*mm[0] +
792 texels[1].c[j]*mm[1] +
793 texels[2].c[j]*mm[2] +
794 texels[3].c[j]*mm[3] ;
795 }
796 }
797
798 // Texture environnement...
799 for (int j=0 ; j<4 ; j++) {
800 uint32_t& Cf = fragment.c[j];
801 uint32_t& Ct = texel.c[j];
802 uint8_t& sf = fragment.s[j];
803 uint8_t& st = texel.s[j];
804 uint32_t At = texel.c[0];
805 uint8_t sat = texel.s[0];
806 switch (tx.env) {
807 case GGL_REPLACE:
808 if (st) {
809 Cf = Ct;
810 sf = st;
811 }
812 break;
813 case GGL_MODULATE:
814 if (st) {
815 uint32_t factor = Ct + (Ct>>(st-1));
816 Cf = (Cf * factor) >> st;
817 }
818 break;
819 case GGL_DECAL:
820 if (sat) {
821 rescale(Cf, sf, Ct, st);
822 Cf += ((Ct - Cf) * (At + (At>>(sat-1)))) >> sat;
823 }
824 break;
825 case GGL_BLEND:
826 if (st) {
827 uint32_t Cc = tx.env_color[i];
828 if (sf>8) Cc = (Cc * ((1<<sf)-1))>>8;
829 else if (sf<8) Cc = (Cc - (Cc>>(8-sf)))>>(8-sf);
830 uint32_t factor = Ct + (Ct>>(st-1));
831 Cf = ((((1<<st) - factor) * Cf) + Ct*Cc)>>st;
832 }
833 break;
834 case GGL_ADD:
835 if (st) {
836 rescale(Cf, sf, Ct, st);
837 Cf += Ct;
838 }
839 break;
840 }
841 }
842 }
843 }
844
845 // coverage application
846 if (enables & GGL_ENABLE_AA) {
847 int16_t cf = *covPtr++;
848 fragment.c[0] = (int64_t(fragment.c[0]) * cf) >> 15;
849 }
850
851 // alpha-test
852 if (enables & GGL_ENABLE_ALPHA_TEST) {
853 GGLcolor ref = c->state.alpha_test.ref;
854 GGLcolor alpha = (uint64_t(fragment.c[0]) *
855 ((1<<GGL_COLOR_BITS)-1)) / ((1<<fragment.s[0])-1);
856 switch (c->state.alpha_test.func) {
857 case GGL_NEVER: goto discard;
858 case GGL_LESS: if (alpha<ref) break; goto discard;
859 case GGL_EQUAL: if (alpha==ref) break; goto discard;
860 case GGL_LEQUAL: if (alpha<=ref) break; goto discard;
861 case GGL_GREATER: if (alpha>ref) break; goto discard;
862 case GGL_NOTEQUAL: if (alpha!=ref) break; goto discard;
863 case GGL_GEQUAL: if (alpha>=ref) break; goto discard;
864 }
865 }
866
867 // depth test
868 if (c->state.buffers.depth.format) {
869 if (enables & GGL_ENABLE_DEPTH_TEST) {
870 surface_t* cb = &(c->state.buffers.depth);
871 uint16_t* p = (uint16_t*)(cb->data)+(x+(cb->stride*y));
872 uint16_t zz = uint32_t(z)>>(16);
873 uint16_t depth = *p;
874 switch (c->state.depth_test.func) {
875 case GGL_NEVER: goto discard;
876 case GGL_LESS: if (zz<depth) break; goto discard;
877 case GGL_EQUAL: if (zz==depth) break; goto discard;
878 case GGL_LEQUAL: if (zz<=depth) break; goto discard;
879 case GGL_GREATER: if (zz>depth) break; goto discard;
880 case GGL_NOTEQUAL: if (zz!=depth) break; goto discard;
881 case GGL_GEQUAL: if (zz>=depth) break; goto discard;
882 }
883 // depth buffer is not enabled, if depth-test is not enabled
884/*
885 fragment.s[1] = fragment.s[2] =
886 fragment.s[3] = fragment.s[0] = 8;
887 fragment.c[1] =
888 fragment.c[2] =
889 fragment.c[3] =
890 fragment.c[0] = 255 - (zz>>8);
891*/
892 if (c->state.mask.depth) {
893 *p = zz;
894 }
895 }
896 }
897
898 // fog
899 if (enables & GGL_ENABLE_FOG) {
900 for (int i=1 ; i<=3 ; i++) {
901 GGLfixed fc = (c->state.fog.color[i] * 0x10000) / 0xFF;
902 uint32_t& c = fragment.c[i];
903 uint8_t& s = fragment.s[i];
904 c = (c * 0x10000) / ((1<<s)-1);
905 c = gglMulAddx(c, f, gglMulx(fc, 0x10000 - f));
906 s = 16;
907 }
908 }
909
910 // blending
911 if (enables & GGL_ENABLE_BLENDING) {
912 fb.c[1] = fb.c[2] = fb.c[3] = fb.c[0] = 0; // placate valgrind
913 fb.s[1] = fb.s[2] = fb.s[3] = fb.s[0] = 0;
914 c->state.buffers.color.read(
915 &(c->state.buffers.color), c, x, y, &fb);
916 blending( c, &fragment, &fb );
917 }
918
919 // write
920 c->state.buffers.color.write(
921 &(c->state.buffers.color), c, x, y, &fragment);
922 }
923
924discard:
925 // iterate...
926 x += 1;
927 if (enables & GGL_ENABLE_SMOOTH) {
928 r += c->shade.drdx;
929 g += c->shade.dgdx;
930 b += c->shade.dbdx;
931 a += c->shade.dadx;
932 }
933 z += c->shade.dzdx;
934 f += c->shade.dfdx;
935 }
936}
937
938#endif // ANDROID_ARM_CODEGEN && (ANDROID_CODEGEN == ANDROID_CODEGEN_GENERATED)
939
940// ----------------------------------------------------------------------------
941#if 0
942#pragma mark -
943#pragma mark Scanline
944#endif
945
David 'Digit' Turner39764f42011-04-15 20:12:07 +0200946/* Used to parse a 32-bit source texture linearly. Usage is:
947 *
948 * horz_iterator32 hi(context);
949 * while (...) {
950 * uint32_t src_pixel = hi.get_pixel32();
951 * ...
952 * }
953 *
954 * Use only for one-to-one texture mapping.
955 */
956struct horz_iterator32 {
957 horz_iterator32(context_t* c) {
958 const int x = c->iterators.xl;
959 const int y = c->iterators.y;
960 texture_t& tx = c->state.texture[0];
961 const int32_t u = (tx.shade.is0>>16) + x;
962 const int32_t v = (tx.shade.it0>>16) + y;
963 m_src = reinterpret_cast<uint32_t*>(tx.surface.data)+(u+(tx.surface.stride*v));
964 }
965 uint32_t get_pixel32() {
966 return *m_src++;
967 }
968protected:
969 uint32_t* m_src;
970};
971
972/* A variant for 16-bit source textures. */
973struct horz_iterator16 {
974 horz_iterator16(context_t* c) {
975 const int x = c->iterators.xl;
976 const int y = c->iterators.y;
977 texture_t& tx = c->state.texture[0];
978 const int32_t u = (tx.shade.is0>>16) + x;
979 const int32_t v = (tx.shade.it0>>16) + y;
980 m_src = reinterpret_cast<uint16_t*>(tx.surface.data)+(u+(tx.surface.stride*v));
981 }
982 uint16_t get_pixel16() {
983 return *m_src++;
984 }
985protected:
986 uint16_t* m_src;
987};
988
989/* A clamp iterator is used to iterate inside a texture with GGL_CLAMP.
990 * After initialization, call get_src16() or get_src32() to get the current
991 * texture pixel value.
992 */
993struct clamp_iterator {
994 clamp_iterator(context_t* c) {
995 const int xs = c->iterators.xl;
996 texture_t& tx = c->state.texture[0];
997 texture_iterators_t& ti = tx.iterators;
998 m_s = (xs * ti.dsdx) + ti.ydsdy;
999 m_t = (xs * ti.dtdx) + ti.ydtdy;
1000 m_ds = ti.dsdx;
1001 m_dt = ti.dtdx;
1002 m_width_m1 = tx.surface.width - 1;
1003 m_height_m1 = tx.surface.height - 1;
1004 m_data = tx.surface.data;
1005 m_stride = tx.surface.stride;
1006 }
1007 uint16_t get_pixel16() {
1008 int u, v;
1009 get_uv(u, v);
1010 uint16_t* src = reinterpret_cast<uint16_t*>(m_data) + (u + (m_stride*v));
1011 return src[0];
1012 }
1013 uint32_t get_pixel32() {
1014 int u, v;
1015 get_uv(u, v);
1016 uint32_t* src = reinterpret_cast<uint32_t*>(m_data) + (u + (m_stride*v));
1017 return src[0];
1018 }
1019private:
1020 void get_uv(int& u, int& v) {
1021 int uu = m_s >> 16;
1022 int vv = m_t >> 16;
1023 if (uu < 0)
1024 uu = 0;
1025 if (uu > m_width_m1)
1026 uu = m_width_m1;
1027 if (vv < 0)
1028 vv = 0;
1029 if (vv > m_height_m1)
1030 vv = m_height_m1;
1031 u = uu;
1032 v = vv;
1033 m_s += m_ds;
1034 m_t += m_dt;
1035 }
1036
1037 GGLfixed m_s, m_t;
1038 GGLfixed m_ds, m_dt;
1039 int m_width_m1, m_height_m1;
1040 uint8_t* m_data;
1041 int m_stride;
1042};
1043
1044/*
1045 * The 'horizontal clamp iterator' variant corresponds to the case where
1046 * the 'v' coordinate doesn't change. This is useful to avoid one mult and
1047 * extra adds / checks per pixels, if the blending/processing operation after
1048 * this is very fast.
1049 */
1050static int is_context_horizontal(const context_t* c) {
1051 return (c->state.texture[0].iterators.dtdx == 0);
1052}
1053
1054struct horz_clamp_iterator {
1055 uint16_t get_pixel16() {
1056 int u = m_s >> 16;
1057 m_s += m_ds;
1058 if (u < 0)
1059 u = 0;
1060 if (u > m_width_m1)
1061 u = m_width_m1;
1062 const uint16_t* src = reinterpret_cast<const uint16_t*>(m_data);
1063 return src[u];
1064 }
1065 uint32_t get_pixel32() {
1066 int u = m_s >> 16;
1067 m_s += m_ds;
1068 if (u < 0)
1069 u = 0;
1070 if (u > m_width_m1)
1071 u = m_width_m1;
1072 const uint32_t* src = reinterpret_cast<const uint32_t*>(m_data);
1073 return src[u];
1074 }
1075protected:
1076 void init(const context_t* c, int shift);
1077 GGLfixed m_s;
1078 GGLfixed m_ds;
1079 int m_width_m1;
1080 const uint8_t* m_data;
1081};
1082
1083void horz_clamp_iterator::init(const context_t* c, int shift)
1084{
1085 const int xs = c->iterators.xl;
1086 const texture_t& tx = c->state.texture[0];
1087 const texture_iterators_t& ti = tx.iterators;
1088 m_s = (xs * ti.dsdx) + ti.ydsdy;
1089 m_ds = ti.dsdx;
1090 m_width_m1 = tx.surface.width-1;
1091 m_data = tx.surface.data;
1092
1093 GGLfixed t = (xs * ti.dtdx) + ti.ydtdy;
1094 int v = t >> 16;
1095 if (v < 0)
1096 v = 0;
1097 else if (v >= (int)tx.surface.height)
1098 v = (int)tx.surface.height-1;
1099
1100 m_data += (tx.surface.stride*v) << shift;
1101}
1102
1103struct horz_clamp_iterator16 : horz_clamp_iterator {
1104 horz_clamp_iterator16(const context_t* c) {
1105 init(c,1);
1106 };
1107};
1108
1109struct horz_clamp_iterator32 : horz_clamp_iterator {
1110 horz_clamp_iterator32(context_t* c) {
1111 init(c,2);
1112 };
1113};
1114
1115/* This is used to perform dithering operations.
1116 */
1117struct ditherer {
1118 ditherer(const context_t* c) {
1119 const int x = c->iterators.xl;
1120 const int y = c->iterators.y;
1121 m_line = &c->ditherMatrix[ ((y & GGL_DITHER_MASK)<<GGL_DITHER_ORDER_SHIFT) ];
1122 m_index = x & GGL_DITHER_MASK;
1123 }
1124 void step(void) {
1125 m_index++;
1126 }
1127 int get_value(void) {
1128 int ret = m_line[m_index & GGL_DITHER_MASK];
1129 m_index++;
1130 return ret;
1131 }
1132 uint16_t abgr8888ToRgb565(uint32_t s) {
1133 uint32_t r = s & 0xff;
1134 uint32_t g = (s >> 8) & 0xff;
1135 uint32_t b = (s >> 16) & 0xff;
1136 return rgb888ToRgb565(r,g,b);
1137 }
1138 /* The following assumes that r/g/b are in the 0..255 range each */
1139 uint16_t rgb888ToRgb565(uint32_t& r, uint32_t& g, uint32_t &b) {
1140 int threshold = get_value();
1141 /* dither in on GGL_DITHER_BITS, and each of r, g, b is on 8 bits */
1142 r += (threshold >> (GGL_DITHER_BITS-8 +5));
1143 g += (threshold >> (GGL_DITHER_BITS-8 +6));
1144 b += (threshold >> (GGL_DITHER_BITS-8 +5));
1145 if (r > 0xff)
1146 r = 0xff;
1147 if (g > 0xff)
1148 g = 0xff;
1149 if (b > 0xff)
1150 b = 0xff;
1151 return uint16_t(((r & 0xf8) << 8) | ((g & 0xfc) << 3) | (b >> 3));
1152 }
1153protected:
1154 const uint8_t* m_line;
1155 int m_index;
1156};
1157
1158/* This structure is used to blend (SRC_OVER) 32-bit source pixels
1159 * onto 16-bit destination ones. Usage is simply:
1160 *
1161 * blender.blend(<32-bit-src-pixel-value>,<ptr-to-16-bit-dest-pixel>)
1162 */
1163struct blender_32to16 {
1164 blender_32to16(context_t* c) { }
1165 void write(uint32_t s, uint16_t* dst) {
1166 if (s == 0)
1167 return;
1168 s = GGL_RGBA_TO_HOST(s);
1169 int sA = (s>>24);
1170 if (sA == 0xff) {
1171 *dst = convertAbgr8888ToRgb565(s);
1172 } else {
1173 int f = 0x100 - (sA + (sA>>7));
1174 int sR = (s >> ( 3))&0x1F;
1175 int sG = (s >> ( 8+2))&0x3F;
1176 int sB = (s >> (16+3))&0x1F;
1177 uint16_t d = *dst;
1178 int dR = (d>>11)&0x1f;
1179 int dG = (d>>5)&0x3f;
1180 int dB = (d)&0x1f;
1181 sR += (f*dR)>>8;
1182 sG += (f*dG)>>8;
1183 sB += (f*dB)>>8;
1184 *dst = uint16_t((sR<<11)|(sG<<5)|sB);
1185 }
1186 }
1187 void write(uint32_t s, uint16_t* dst, ditherer& di) {
1188 if (s == 0) {
1189 di.step();
1190 return;
1191 }
1192 s = GGL_RGBA_TO_HOST(s);
1193 int sA = (s>>24);
1194 if (sA == 0xff) {
1195 *dst = di.abgr8888ToRgb565(s);
1196 } else {
1197 int threshold = di.get_value() << (8 - GGL_DITHER_BITS);
1198 int f = 0x100 - (sA + (sA>>7));
1199 int sR = (s >> ( 3))&0x1F;
1200 int sG = (s >> ( 8+2))&0x3F;
1201 int sB = (s >> (16+3))&0x1F;
1202 uint16_t d = *dst;
1203 int dR = (d>>11)&0x1f;
1204 int dG = (d>>5)&0x3f;
1205 int dB = (d)&0x1f;
1206 sR = ((sR << 8) + f*dR + threshold)>>8;
1207 sG = ((sG << 8) + f*dG + threshold)>>8;
1208 sB = ((sB << 8) + f*dB + threshold)>>8;
1209 if (sR > 0x1f) sR = 0x1f;
1210 if (sG > 0x3f) sG = 0x3f;
1211 if (sB > 0x1f) sB = 0x1f;
1212 *dst = uint16_t((sR<<11)|(sG<<5)|sB);
1213 }
1214 }
1215};
1216
1217/* This blender does the same for the 'blend_srca' operation.
1218 * where dstFactor=srcA*(1-srcA) srcFactor=srcA
1219 */
1220struct blender_32to16_srcA {
1221 blender_32to16_srcA(const context_t* c) { }
1222 void write(uint32_t s, uint16_t* dst) {
1223 if (!s) {
1224 return;
1225 }
1226 uint16_t d = *dst;
1227 s = GGL_RGBA_TO_HOST(s);
1228 int sR = (s >> ( 3))&0x1F;
1229 int sG = (s >> ( 8+2))&0x3F;
1230 int sB = (s >> (16+3))&0x1F;
1231 int sA = (s>>24);
1232 int f1 = (sA + (sA>>7));
1233 int f2 = 0x100-f1;
1234 int dR = (d>>11)&0x1f;
1235 int dG = (d>>5)&0x3f;
1236 int dB = (d)&0x1f;
1237 sR = (f1*sR + f2*dR)>>8;
1238 sG = (f1*sG + f2*dG)>>8;
1239 sB = (f1*sB + f2*dB)>>8;
1240 *dst = uint16_t((sR<<11)|(sG<<5)|sB);
1241 }
1242};
1243
1244/* Common init code the modulating blenders */
1245struct blender_modulate {
1246 void init(const context_t* c) {
1247 const int r = c->iterators.ydrdy >> (GGL_COLOR_BITS-8);
1248 const int g = c->iterators.ydgdy >> (GGL_COLOR_BITS-8);
1249 const int b = c->iterators.ydbdy >> (GGL_COLOR_BITS-8);
1250 const int a = c->iterators.ydady >> (GGL_COLOR_BITS-8);
1251 m_r = r + (r >> 7);
1252 m_g = g + (g >> 7);
1253 m_b = b + (b >> 7);
1254 m_a = a + (a >> 7);
1255 }
1256protected:
1257 int m_r, m_g, m_b, m_a;
1258};
1259
1260/* This blender does a normal blend after modulation.
1261 */
1262struct blender_32to16_modulate : blender_modulate {
1263 blender_32to16_modulate(const context_t* c) {
1264 init(c);
1265 }
1266 void write(uint32_t s, uint16_t* dst) {
1267 // blend source and destination
1268 if (!s) {
1269 return;
1270 }
1271 s = GGL_RGBA_TO_HOST(s);
1272
1273 /* We need to modulate s */
1274 uint32_t sA = (s >> 24);
1275 uint32_t sB = (s >> 16) & 0xff;
1276 uint32_t sG = (s >> 8) & 0xff;
1277 uint32_t sR = s & 0xff;
1278
1279 sA = (sA*m_a) >> 8;
1280 /* Keep R/G/B scaled to 5.8 or 6.8 fixed float format */
1281 sR = (sR*m_r) >> (8 - 5);
1282 sG = (sG*m_g) >> (8 - 6);
1283 sB = (sB*m_b) >> (8 - 5);
1284
1285 /* Now do a normal blend */
1286 int f = 0x100 - (sA + (sA>>7));
1287 uint16_t d = *dst;
1288 int dR = (d>>11)&0x1f;
1289 int dG = (d>>5)&0x3f;
1290 int dB = (d)&0x1f;
1291 sR = (sR + f*dR)>>8;
1292 sG = (sG + f*dG)>>8;
1293 sB = (sB + f*dB)>>8;
1294 *dst = uint16_t((sR<<11)|(sG<<5)|sB);
1295 }
1296 void write(uint32_t s, uint16_t* dst, ditherer& di) {
1297 // blend source and destination
1298 if (!s) {
1299 di.step();
1300 return;
1301 }
1302 s = GGL_RGBA_TO_HOST(s);
1303
1304 /* We need to modulate s */
1305 uint32_t sA = (s >> 24);
1306 uint32_t sB = (s >> 16) & 0xff;
1307 uint32_t sG = (s >> 8) & 0xff;
1308 uint32_t sR = s & 0xff;
1309
1310 sA = (sA*m_a) >> 8;
1311 /* keep R/G/B scaled to 5.8 or 6.8 fixed float format */
1312 sR = (sR*m_r) >> (8 - 5);
1313 sG = (sG*m_g) >> (8 - 6);
1314 sB = (sB*m_b) >> (8 - 5);
1315
1316 /* Scale threshold to 0.8 fixed float format */
1317 int threshold = di.get_value() << (8 - GGL_DITHER_BITS);
1318 int f = 0x100 - (sA + (sA>>7));
1319 uint16_t d = *dst;
1320 int dR = (d>>11)&0x1f;
1321 int dG = (d>>5)&0x3f;
1322 int dB = (d)&0x1f;
1323 sR = (sR + f*dR + threshold)>>8;
1324 sG = (sG + f*dG + threshold)>>8;
1325 sB = (sB + f*dB + threshold)>>8;
1326 if (sR > 0x1f) sR = 0x1f;
1327 if (sG > 0x3f) sG = 0x3f;
1328 if (sB > 0x1f) sB = 0x1f;
1329 *dst = uint16_t((sR<<11)|(sG<<5)|sB);
1330 }
1331};
1332
1333/* same as 32to16_modulate, except that the input is xRGB, instead of ARGB */
1334struct blender_x32to16_modulate : blender_modulate {
1335 blender_x32to16_modulate(const context_t* c) {
1336 init(c);
1337 }
1338 void write(uint32_t s, uint16_t* dst) {
1339 s = GGL_RGBA_TO_HOST(s);
1340
1341 uint32_t sB = (s >> 16) & 0xff;
1342 uint32_t sG = (s >> 8) & 0xff;
1343 uint32_t sR = s & 0xff;
1344
1345 /* Keep R/G/B in 5.8 or 6.8 format */
1346 sR = (sR*m_r) >> (8 - 5);
1347 sG = (sG*m_g) >> (8 - 6);
1348 sB = (sB*m_b) >> (8 - 5);
1349
1350 int f = 0x100 - m_a;
1351 uint16_t d = *dst;
1352 int dR = (d>>11)&0x1f;
1353 int dG = (d>>5)&0x3f;
1354 int dB = (d)&0x1f;
1355 sR = (sR + f*dR)>>8;
1356 sG = (sG + f*dG)>>8;
1357 sB = (sB + f*dB)>>8;
1358 *dst = uint16_t((sR<<11)|(sG<<5)|sB);
1359 }
1360 void write(uint32_t s, uint16_t* dst, ditherer& di) {
1361 s = GGL_RGBA_TO_HOST(s);
1362
1363 uint32_t sB = (s >> 16) & 0xff;
1364 uint32_t sG = (s >> 8) & 0xff;
1365 uint32_t sR = s & 0xff;
1366
1367 sR = (sR*m_r) >> (8 - 5);
1368 sG = (sG*m_g) >> (8 - 6);
1369 sB = (sB*m_b) >> (8 - 5);
1370
1371 /* Now do a normal blend */
1372 int threshold = di.get_value() << (8 - GGL_DITHER_BITS);
1373 int f = 0x100 - m_a;
1374 uint16_t d = *dst;
1375 int dR = (d>>11)&0x1f;
1376 int dG = (d>>5)&0x3f;
1377 int dB = (d)&0x1f;
1378 sR = (sR + f*dR + threshold)>>8;
1379 sG = (sG + f*dG + threshold)>>8;
1380 sB = (sB + f*dB + threshold)>>8;
1381 if (sR > 0x1f) sR = 0x1f;
1382 if (sG > 0x3f) sG = 0x3f;
1383 if (sB > 0x1f) sB = 0x1f;
1384 *dst = uint16_t((sR<<11)|(sG<<5)|sB);
1385 }
1386};
1387
1388/* Same as above, but source is 16bit rgb565 */
1389struct blender_16to16_modulate : blender_modulate {
1390 blender_16to16_modulate(const context_t* c) {
1391 init(c);
1392 }
1393 void write(uint16_t s16, uint16_t* dst) {
1394 uint32_t s = s16;
1395
1396 uint32_t sR = s >> 11;
1397 uint32_t sG = (s >> 5) & 0x3f;
1398 uint32_t sB = s & 0x1f;
1399
1400 sR = (sR*m_r);
1401 sG = (sG*m_g);
1402 sB = (sB*m_b);
1403
1404 int f = 0x100 - m_a;
1405 uint16_t d = *dst;
1406 int dR = (d>>11)&0x1f;
1407 int dG = (d>>5)&0x3f;
1408 int dB = (d)&0x1f;
1409 sR = (sR + f*dR)>>8;
1410 sG = (sG + f*dG)>>8;
1411 sB = (sB + f*dB)>>8;
1412 *dst = uint16_t((sR<<11)|(sG<<5)|sB);
1413 }
1414};
1415
1416/* This is used to iterate over a 16-bit destination color buffer.
1417 * Usage is:
1418 *
1419 * dst_iterator16 di(context);
1420 * while (di.count--) {
1421 * <do stuff with dest pixel at di.dst>
1422 * di.dst++;
1423 * }
1424 */
1425struct dst_iterator16 {
1426 dst_iterator16(const context_t* c) {
1427 const int x = c->iterators.xl;
1428 const int width = c->iterators.xr - x;
1429 const int32_t y = c->iterators.y;
1430 const surface_t* cb = &(c->state.buffers.color);
1431 count = width;
1432 dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y));
1433 }
1434 int count;
1435 uint16_t* dst;
1436};
1437
1438
1439static void scanline_t32cb16_clamp(context_t* c)
1440{
1441 dst_iterator16 di(c);
1442
1443 if (is_context_horizontal(c)) {
1444 /* Special case for simple horizontal scaling */
1445 horz_clamp_iterator32 ci(c);
1446 while (di.count--) {
1447 uint32_t s = ci.get_pixel32();
1448 *di.dst++ = convertAbgr8888ToRgb565(s);
1449 }
1450 } else {
1451 /* General case */
1452 clamp_iterator ci(c);
1453 while (di.count--) {
1454 uint32_t s = ci.get_pixel32();
1455 *di.dst++ = convertAbgr8888ToRgb565(s);
1456 }
1457 }
1458}
1459
1460static void scanline_t32cb16_dither(context_t* c)
1461{
1462 horz_iterator32 si(c);
1463 dst_iterator16 di(c);
1464 ditherer dither(c);
1465
1466 while (di.count--) {
1467 uint32_t s = si.get_pixel32();
1468 *di.dst++ = dither.abgr8888ToRgb565(s);
1469 }
1470}
1471
1472static void scanline_t32cb16_clamp_dither(context_t* c)
1473{
1474 dst_iterator16 di(c);
1475 ditherer dither(c);
1476
1477 if (is_context_horizontal(c)) {
1478 /* Special case for simple horizontal scaling */
1479 horz_clamp_iterator32 ci(c);
1480 while (di.count--) {
1481 uint32_t s = ci.get_pixel32();
1482 *di.dst++ = dither.abgr8888ToRgb565(s);
1483 }
1484 } else {
1485 /* General case */
1486 clamp_iterator ci(c);
1487 while (di.count--) {
1488 uint32_t s = ci.get_pixel32();
1489 *di.dst++ = dither.abgr8888ToRgb565(s);
1490 }
1491 }
1492}
1493
1494static void scanline_t32cb16blend_dither(context_t* c)
1495{
1496 dst_iterator16 di(c);
1497 ditherer dither(c);
1498 blender_32to16 bl(c);
1499 horz_iterator32 hi(c);
1500 while (di.count--) {
1501 uint32_t s = hi.get_pixel32();
1502 bl.write(s, di.dst, dither);
1503 di.dst++;
1504 }
1505}
1506
1507static void scanline_t32cb16blend_clamp(context_t* c)
1508{
1509 dst_iterator16 di(c);
1510 blender_32to16 bl(c);
1511
1512 if (is_context_horizontal(c)) {
1513 horz_clamp_iterator32 ci(c);
1514 while (di.count--) {
1515 uint32_t s = ci.get_pixel32();
1516 bl.write(s, di.dst);
1517 di.dst++;
1518 }
1519 } else {
1520 clamp_iterator ci(c);
1521 while (di.count--) {
1522 uint32_t s = ci.get_pixel32();
1523 bl.write(s, di.dst);
1524 di.dst++;
1525 }
1526 }
1527}
1528
1529static void scanline_t32cb16blend_clamp_dither(context_t* c)
1530{
1531 dst_iterator16 di(c);
1532 ditherer dither(c);
1533 blender_32to16 bl(c);
1534
1535 clamp_iterator ci(c);
1536 while (di.count--) {
1537 uint32_t s = ci.get_pixel32();
1538 bl.write(s, di.dst, dither);
1539 di.dst++;
1540 }
1541}
1542
1543void scanline_t32cb16blend_clamp_mod(context_t* c)
1544{
1545 dst_iterator16 di(c);
1546 blender_32to16_modulate bl(c);
1547
1548 clamp_iterator ci(c);
1549 while (di.count--) {
1550 uint32_t s = ci.get_pixel32();
1551 bl.write(s, di.dst);
1552 di.dst++;
1553 }
1554}
1555
1556void scanline_t32cb16blend_clamp_mod_dither(context_t* c)
1557{
1558 dst_iterator16 di(c);
1559 blender_32to16_modulate bl(c);
1560 ditherer dither(c);
1561
1562 clamp_iterator ci(c);
1563 while (di.count--) {
1564 uint32_t s = ci.get_pixel32();
1565 bl.write(s, di.dst, dither);
1566 di.dst++;
1567 }
1568}
1569
1570/* Variant of scanline_t32cb16blend_clamp_mod with a xRGB texture */
1571void scanline_x32cb16blend_clamp_mod(context_t* c)
1572{
1573 dst_iterator16 di(c);
1574 blender_x32to16_modulate bl(c);
1575
1576 clamp_iterator ci(c);
1577 while (di.count--) {
1578 uint32_t s = ci.get_pixel32();
1579 bl.write(s, di.dst);
1580 di.dst++;
1581 }
1582}
1583
1584void scanline_x32cb16blend_clamp_mod_dither(context_t* c)
1585{
1586 dst_iterator16 di(c);
1587 blender_x32to16_modulate bl(c);
1588 ditherer dither(c);
1589
1590 clamp_iterator ci(c);
1591 while (di.count--) {
1592 uint32_t s = ci.get_pixel32();
1593 bl.write(s, di.dst, dither);
1594 di.dst++;
1595 }
1596}
1597
1598void scanline_t16cb16_clamp(context_t* c)
1599{
1600 dst_iterator16 di(c);
1601
1602 /* Special case for simple horizontal scaling */
1603 if (is_context_horizontal(c)) {
1604 horz_clamp_iterator16 ci(c);
1605 while (di.count--) {
1606 *di.dst++ = ci.get_pixel16();
1607 }
1608 } else {
1609 clamp_iterator ci(c);
1610 while (di.count--) {
1611 *di.dst++ = ci.get_pixel16();
1612 }
1613 }
1614}
1615
1616
1617
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -08001618template <typename T, typename U>
1619static inline __attribute__((const))
1620T interpolate(int y, T v0, U dvdx, U dvdy) {
1621 // interpolates in pixel's centers
1622 // v = v0 + (y + 0.5) * dvdy + (0.5 * dvdx)
1623 return (y * dvdy) + (v0 + ((dvdy + dvdx) >> 1));
1624}
1625
1626// ----------------------------------------------------------------------------
1627#if 0
1628#pragma mark -
1629#endif
1630
1631void init_y(context_t* c, int32_t ys)
1632{
1633 const uint32_t enables = c->state.enables;
1634
1635 // compute iterators...
1636 iterators_t& ci = c->iterators;
1637
1638 // sample in the center
1639 ci.y = ys;
1640
1641 if (enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_W|GGL_ENABLE_FOG)) {
1642 ci.ydzdy = interpolate(ys, c->shade.z0, c->shade.dzdx, c->shade.dzdy);
1643 ci.ydwdy = interpolate(ys, c->shade.w0, c->shade.dwdx, c->shade.dwdy);
1644 ci.ydfdy = interpolate(ys, c->shade.f0, c->shade.dfdx, c->shade.dfdy);
1645 }
1646
1647 if (ggl_unlikely(enables & GGL_ENABLE_SMOOTH)) {
1648 ci.ydrdy = interpolate(ys, c->shade.r0, c->shade.drdx, c->shade.drdy);
1649 ci.ydgdy = interpolate(ys, c->shade.g0, c->shade.dgdx, c->shade.dgdy);
1650 ci.ydbdy = interpolate(ys, c->shade.b0, c->shade.dbdx, c->shade.dbdy);
1651 ci.ydady = interpolate(ys, c->shade.a0, c->shade.dadx, c->shade.dady);
1652 c->step_y = step_y__smooth;
1653 } else {
1654 ci.ydrdy = c->shade.r0;
1655 ci.ydgdy = c->shade.g0;
1656 ci.ydbdy = c->shade.b0;
1657 ci.ydady = c->shade.a0;
1658 // XXX: do only if needed, or make sure this is fast
1659 c->packed = ggl_pack_color(c, c->state.buffers.color.format,
1660 ci.ydrdy, ci.ydgdy, ci.ydbdy, ci.ydady);
1661 c->packed8888 = ggl_pack_color(c, GGL_PIXEL_FORMAT_RGBA_8888,
1662 ci.ydrdy, ci.ydgdy, ci.ydbdy, ci.ydady);
1663 }
1664
1665 // initialize the variables we need in the shader
1666 generated_vars_t& gen = c->generated_vars;
1667 gen.argb[GGLFormat::ALPHA].c = ci.ydady;
1668 gen.argb[GGLFormat::ALPHA].dx = c->shade.dadx;
1669 gen.argb[GGLFormat::RED ].c = ci.ydrdy;
1670 gen.argb[GGLFormat::RED ].dx = c->shade.drdx;
1671 gen.argb[GGLFormat::GREEN].c = ci.ydgdy;
1672 gen.argb[GGLFormat::GREEN].dx = c->shade.dgdx;
1673 gen.argb[GGLFormat::BLUE ].c = ci.ydbdy;
1674 gen.argb[GGLFormat::BLUE ].dx = c->shade.dbdx;
1675 gen.dzdx = c->shade.dzdx;
1676 gen.f = ci.ydfdy;
1677 gen.dfdx = c->shade.dfdx;
1678
1679 if (enables & GGL_ENABLE_TMUS) {
1680 for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
1681 texture_t& t = c->state.texture[i];
1682 if (!t.enable) continue;
1683
1684 texture_iterators_t& ti = t.iterators;
1685 if (t.s_coord == GGL_ONE_TO_ONE && t.t_coord == GGL_ONE_TO_ONE) {
1686 // we need to set all of these to 0 because in some cases
1687 // step_y__generic() or step_y__tmu() will be used and
1688 // therefore will update dtdy, however, in 1:1 mode
1689 // this is always done by the scanline rasterizer.
1690 ti.dsdx = ti.dsdy = ti.dtdx = ti.dtdy = 0;
1691 ti.ydsdy = t.shade.is0;
1692 ti.ydtdy = t.shade.it0;
1693 } else {
1694 const int adjustSWrap = ((t.s_wrap==GGL_CLAMP)?0:16);
1695 const int adjustTWrap = ((t.t_wrap==GGL_CLAMP)?0:16);
1696 ti.sscale = t.shade.sscale + adjustSWrap;
1697 ti.tscale = t.shade.tscale + adjustTWrap;
1698 if (!(enables & GGL_ENABLE_W)) {
1699 // S coordinate
1700 const int32_t sscale = ti.sscale;
1701 const int32_t sy = interpolate(ys,
1702 t.shade.is0, t.shade.idsdx, t.shade.idsdy);
1703 if (sscale>=0) {
1704 ti.ydsdy= sy << sscale;
1705 ti.dsdx = t.shade.idsdx << sscale;
1706 ti.dsdy = t.shade.idsdy << sscale;
1707 } else {
1708 ti.ydsdy= sy >> -sscale;
1709 ti.dsdx = t.shade.idsdx >> -sscale;
1710 ti.dsdy = t.shade.idsdy >> -sscale;
1711 }
1712 // T coordinate
1713 const int32_t tscale = ti.tscale;
1714 const int32_t ty = interpolate(ys,
1715 t.shade.it0, t.shade.idtdx, t.shade.idtdy);
1716 if (tscale>=0) {
1717 ti.ydtdy= ty << tscale;
1718 ti.dtdx = t.shade.idtdx << tscale;
1719 ti.dtdy = t.shade.idtdy << tscale;
1720 } else {
1721 ti.ydtdy= ty >> -tscale;
1722 ti.dtdx = t.shade.idtdx >> -tscale;
1723 ti.dtdy = t.shade.idtdy >> -tscale;
1724 }
1725 }
1726 }
1727 // mirror for generated code...
1728 generated_tex_vars_t& gen = c->generated_vars.texture[i];
1729 gen.width = t.surface.width;
1730 gen.height = t.surface.height;
1731 gen.stride = t.surface.stride;
Ashok Bhatd10afb12013-11-14 11:13:41 +00001732 gen.data = uintptr_t(t.surface.data);
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -08001733 gen.dsdx = ti.dsdx;
1734 gen.dtdx = ti.dtdx;
1735 }
1736 }
1737
1738 // choose the y-stepper
1739 c->step_y = step_y__nop;
1740 if (enables & GGL_ENABLE_FOG) {
1741 c->step_y = step_y__generic;
1742 } else if (enables & GGL_ENABLE_TMUS) {
1743 if (enables & GGL_ENABLE_SMOOTH) {
1744 c->step_y = step_y__generic;
1745 } else if (enables & GGL_ENABLE_W) {
1746 c->step_y = step_y__w;
1747 } else {
1748 c->step_y = step_y__tmu;
1749 }
1750 } else {
1751 if (enables & GGL_ENABLE_SMOOTH) {
1752 c->step_y = step_y__smooth;
1753 }
1754 }
1755
1756 // choose the rectangle blitter
1757 c->rect = rect_generic;
1758 if ((c->step_y == step_y__nop) &&
1759 (c->scanline == scanline_memcpy))
1760 {
1761 c->rect = rect_memcpy;
1762 }
1763}
1764
1765void init_y_packed(context_t* c, int32_t y0)
1766{
1767 uint8_t f = c->state.buffers.color.format;
1768 c->packed = ggl_pack_color(c, f,
1769 c->shade.r0, c->shade.g0, c->shade.b0, c->shade.a0);
Martyn Capewellf9e8ab02009-12-07 15:00:19 +00001770 c->packed8888 = ggl_pack_color(c, GGL_PIXEL_FORMAT_RGBA_8888,
1771 c->shade.r0, c->shade.g0, c->shade.b0, c->shade.a0);
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -08001772 c->iterators.y = y0;
1773 c->step_y = step_y__nop;
1774 // choose the rectangle blitter
1775 c->rect = rect_generic;
1776 if (c->scanline == scanline_memcpy) {
1777 c->rect = rect_memcpy;
1778 }
1779}
1780
1781void init_y_noop(context_t* c, int32_t y0)
1782{
1783 c->iterators.y = y0;
1784 c->step_y = step_y__nop;
1785 // choose the rectangle blitter
1786 c->rect = rect_generic;
1787 if (c->scanline == scanline_memcpy) {
1788 c->rect = rect_memcpy;
1789 }
1790}
1791
1792void init_y_error(context_t* c, int32_t y0)
1793{
1794 // woooops, shoud never happen,
1795 // fail gracefully (don't display anything)
1796 init_y_noop(c, y0);
Steve Block8aeb6e22012-01-06 14:13:42 +00001797 ALOGE("color-buffer has an invalid format!");
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -08001798}
1799
1800// ----------------------------------------------------------------------------
1801#if 0
1802#pragma mark -
1803#endif
1804
1805void step_y__generic(context_t* c)
1806{
1807 const uint32_t enables = c->state.enables;
1808
1809 // iterate...
1810 iterators_t& ci = c->iterators;
1811 ci.y += 1;
1812
1813 if (enables & GGL_ENABLE_SMOOTH) {
1814 ci.ydrdy += c->shade.drdy;
1815 ci.ydgdy += c->shade.dgdy;
1816 ci.ydbdy += c->shade.dbdy;
1817 ci.ydady += c->shade.dady;
1818 }
1819
1820 const uint32_t mask =
1821 GGL_ENABLE_DEPTH_TEST |
1822 GGL_ENABLE_W |
1823 GGL_ENABLE_FOG;
1824 if (enables & mask) {
1825 ci.ydzdy += c->shade.dzdy;
1826 ci.ydwdy += c->shade.dwdy;
1827 ci.ydfdy += c->shade.dfdy;
1828 }
1829
1830 if ((enables & GGL_ENABLE_TMUS) && (!(enables & GGL_ENABLE_W))) {
1831 for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
1832 if (c->state.texture[i].enable) {
1833 texture_iterators_t& ti = c->state.texture[i].iterators;
1834 ti.ydsdy += ti.dsdy;
1835 ti.ydtdy += ti.dtdy;
1836 }
1837 }
1838 }
1839}
1840
1841void step_y__nop(context_t* c)
1842{
1843 c->iterators.y += 1;
1844 c->iterators.ydzdy += c->shade.dzdy;
1845}
1846
1847void step_y__smooth(context_t* c)
1848{
1849 iterators_t& ci = c->iterators;
1850 ci.y += 1;
1851 ci.ydrdy += c->shade.drdy;
1852 ci.ydgdy += c->shade.dgdy;
1853 ci.ydbdy += c->shade.dbdy;
1854 ci.ydady += c->shade.dady;
1855 ci.ydzdy += c->shade.dzdy;
1856}
1857
1858void step_y__w(context_t* c)
1859{
1860 iterators_t& ci = c->iterators;
1861 ci.y += 1;
1862 ci.ydzdy += c->shade.dzdy;
1863 ci.ydwdy += c->shade.dwdy;
1864}
1865
1866void step_y__tmu(context_t* c)
1867{
1868 iterators_t& ci = c->iterators;
1869 ci.y += 1;
1870 ci.ydzdy += c->shade.dzdy;
1871 for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
1872 if (c->state.texture[i].enable) {
1873 texture_iterators_t& ti = c->state.texture[i].iterators;
1874 ti.ydsdy += ti.dsdy;
1875 ti.ydtdy += ti.dtdy;
1876 }
1877 }
1878}
1879
1880// ----------------------------------------------------------------------------
1881#if 0
1882#pragma mark -
1883#endif
1884
1885void scanline_perspective(context_t* c)
1886{
1887 struct {
1888 union {
1889 struct {
1890 int32_t s, sq;
1891 int32_t t, tq;
synergy devcd2fe3b2013-11-06 16:30:06 -08001892 } sqtq;
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -08001893 struct {
1894 int32_t v, q;
1895 } st[2];
1896 };
1897 } tc[GGL_TEXTURE_UNIT_COUNT] __attribute__((aligned(16)));
1898
1899 // XXX: we should have a special case when dwdx = 0
1900
1901 // 32 pixels spans works okay. 16 is a lot better,
1902 // but hey, it's a software renderer...
1903 const uint32_t SPAN_BITS = 5;
1904 const uint32_t ys = c->iterators.y;
1905 const uint32_t xs = c->iterators.xl;
1906 const uint32_t x1 = c->iterators.xr;
1907 const uint32_t xc = x1 - xs;
1908 uint32_t remainder = xc & ((1<<SPAN_BITS)-1);
1909 uint32_t numSpans = xc >> SPAN_BITS;
1910
1911 const iterators_t& ci = c->iterators;
1912 int32_t w0 = (xs * c->shade.dwdx) + ci.ydwdy;
1913 int32_t q0 = gglRecipQ(w0, 30);
1914 const int iwscale = 32 - gglClz(q0);
1915
1916 const int32_t dwdx = c->shade.dwdx << SPAN_BITS;
1917 int32_t xl = c->iterators.xl;
1918
1919 // We process s & t with a loop to reduce the code size
1920 // (and i-cache pressure).
1921
1922 for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
1923 const texture_t& tmu = c->state.texture[i];
1924 if (!tmu.enable) continue;
1925 int32_t s = tmu.shade.is0 +
1926 (tmu.shade.idsdy * ys) + (tmu.shade.idsdx * xs) +
1927 ((tmu.shade.idsdx + tmu.shade.idsdy)>>1);
1928 int32_t t = tmu.shade.it0 +
1929 (tmu.shade.idtdy * ys) + (tmu.shade.idtdx * xs) +
1930 ((tmu.shade.idtdx + tmu.shade.idtdy)>>1);
synergy devcd2fe3b2013-11-06 16:30:06 -08001931 tc[i].sqtq.s = s;
1932 tc[i].sqtq.t = t;
1933 tc[i].sqtq.sq = gglMulx(s, q0, iwscale);
1934 tc[i].sqtq.tq = gglMulx(t, q0, iwscale);
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -08001935 }
1936
1937 int32_t span = 0;
1938 do {
1939 int32_t w1;
1940 if (ggl_likely(numSpans)) {
1941 w1 = w0 + dwdx;
1942 } else {
1943 if (remainder) {
1944 // finish off the scanline...
1945 span = remainder;
1946 w1 = (c->shade.dwdx * span) + w0;
1947 } else {
1948 break;
1949 }
1950 }
1951 int32_t q1 = gglRecipQ(w1, 30);
1952 for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
1953 texture_t& tmu = c->state.texture[i];
1954 if (!tmu.enable) continue;
1955 texture_iterators_t& ti = tmu.iterators;
1956
1957 for (int j=0 ; j<2 ; j++) {
1958 int32_t v = tc[i].st[j].v;
1959 if (span) v += (tmu.shade.st[j].dx)*span;
1960 else v += (tmu.shade.st[j].dx)<<SPAN_BITS;
1961 const int32_t v0 = tc[i].st[j].q;
1962 const int32_t v1 = gglMulx(v, q1, iwscale);
1963 int32_t dvdx = v1 - v0;
1964 if (span) dvdx /= span;
1965 else dvdx >>= SPAN_BITS;
1966 tc[i].st[j].v = v;
1967 tc[i].st[j].q = v1;
1968
1969 const int scale = ti.st[j].scale + (iwscale - 30);
1970 if (scale >= 0) {
1971 ti.st[j].ydvdy = v0 << scale;
1972 ti.st[j].dvdx = dvdx << scale;
1973 } else {
1974 ti.st[j].ydvdy = v0 >> -scale;
1975 ti.st[j].dvdx = dvdx >> -scale;
1976 }
1977 }
1978 generated_tex_vars_t& gen = c->generated_vars.texture[i];
1979 gen.dsdx = ti.st[0].dvdx;
1980 gen.dtdx = ti.st[1].dvdx;
1981 }
1982 c->iterators.xl = xl;
1983 c->iterators.xr = xl = xl + (span ? span : (1<<SPAN_BITS));
1984 w0 = w1;
1985 q0 = q1;
1986 c->span(c);
1987 } while(numSpans--);
1988}
1989
1990void scanline_perspective_single(context_t* c)
1991{
1992 // 32 pixels spans works okay. 16 is a lot better,
1993 // but hey, it's a software renderer...
1994 const uint32_t SPAN_BITS = 5;
1995 const uint32_t ys = c->iterators.y;
1996 const uint32_t xs = c->iterators.xl;
1997 const uint32_t x1 = c->iterators.xr;
1998 const uint32_t xc = x1 - xs;
1999
2000 const iterators_t& ci = c->iterators;
2001 int32_t w = (xs * c->shade.dwdx) + ci.ydwdy;
2002 int32_t iw = gglRecipQ(w, 30);
2003 const int iwscale = 32 - gglClz(iw);
2004
2005 const int i = 31 - gglClz(c->state.enabled_tmu);
2006 generated_tex_vars_t& gen = c->generated_vars.texture[i];
2007 texture_t& tmu = c->state.texture[i];
2008 texture_iterators_t& ti = tmu.iterators;
2009 const int sscale = ti.sscale + (iwscale - 30);
2010 const int tscale = ti.tscale + (iwscale - 30);
2011 int32_t s = tmu.shade.is0 +
2012 (tmu.shade.idsdy * ys) + (tmu.shade.idsdx * xs) +
2013 ((tmu.shade.idsdx + tmu.shade.idsdy)>>1);
2014 int32_t t = tmu.shade.it0 +
2015 (tmu.shade.idtdy * ys) + (tmu.shade.idtdx * xs) +
2016 ((tmu.shade.idtdx + tmu.shade.idtdy)>>1);
2017 int32_t s0 = gglMulx(s, iw, iwscale);
2018 int32_t t0 = gglMulx(t, iw, iwscale);
2019 int32_t xl = c->iterators.xl;
2020
2021 int32_t sq, tq, dsdx, dtdx;
2022 int32_t premainder = xc & ((1<<SPAN_BITS)-1);
2023 uint32_t numSpans = xc >> SPAN_BITS;
2024 if (c->shade.dwdx == 0) {
2025 // XXX: we could choose to do this if the error is small enough
2026 numSpans = 0;
2027 premainder = xc;
2028 goto no_perspective;
2029 }
2030
2031 if (premainder) {
2032 w += c->shade.dwdx * premainder;
2033 iw = gglRecipQ(w, 30);
2034no_perspective:
2035 s += tmu.shade.idsdx * premainder;
2036 t += tmu.shade.idtdx * premainder;
2037 sq = gglMulx(s, iw, iwscale);
2038 tq = gglMulx(t, iw, iwscale);
2039 dsdx = (sq - s0) / premainder;
2040 dtdx = (tq - t0) / premainder;
2041 c->iterators.xl = xl;
2042 c->iterators.xr = xl = xl + premainder;
2043 goto finish;
2044 }
2045
2046 while (numSpans--) {
2047 w += c->shade.dwdx << SPAN_BITS;
2048 s += tmu.shade.idsdx << SPAN_BITS;
2049 t += tmu.shade.idtdx << SPAN_BITS;
2050 iw = gglRecipQ(w, 30);
2051 sq = gglMulx(s, iw, iwscale);
2052 tq = gglMulx(t, iw, iwscale);
2053 dsdx = (sq - s0) >> SPAN_BITS;
2054 dtdx = (tq - t0) >> SPAN_BITS;
2055 c->iterators.xl = xl;
2056 c->iterators.xr = xl = xl + (1<<SPAN_BITS);
2057finish:
2058 if (sscale >= 0) {
2059 ti.ydsdy = s0 << sscale;
2060 ti.dsdx = dsdx << sscale;
2061 } else {
2062 ti.ydsdy = s0 >>-sscale;
2063 ti.dsdx = dsdx >>-sscale;
2064 }
2065 if (tscale >= 0) {
2066 ti.ydtdy = t0 << tscale;
2067 ti.dtdx = dtdx << tscale;
2068 } else {
2069 ti.ydtdy = t0 >>-tscale;
2070 ti.dtdx = dtdx >>-tscale;
2071 }
2072 s0 = sq;
2073 t0 = tq;
2074 gen.dsdx = ti.dsdx;
2075 gen.dtdx = ti.dtdx;
2076 c->span(c);
2077 }
2078}
2079
2080// ----------------------------------------------------------------------------
2081
Martyn Capewellf9e8ab02009-12-07 15:00:19 +00002082void scanline_col32cb16blend(context_t* c)
2083{
2084 int32_t x = c->iterators.xl;
2085 size_t ct = c->iterators.xr - x;
2086 int32_t y = c->iterators.y;
2087 surface_t* cb = &(c->state.buffers.color);
2088 union {
2089 uint16_t* dst;
2090 uint32_t* dst32;
2091 };
2092 dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y));
2093
2094#if ((ANDROID_CODEGEN >= ANDROID_CODEGEN_ASM) && defined(__arm__))
2095#if defined(__ARM_HAVE_NEON) && BYTE_ORDER == LITTLE_ENDIAN
2096 scanline_col32cb16blend_neon(dst, &(c->packed8888), ct);
2097#else // defined(__ARM_HAVE_NEON) && BYTE_ORDER == LITTLE_ENDIAN
2098 scanline_col32cb16blend_arm(dst, GGL_RGBA_TO_HOST(c->packed8888), ct);
2099#endif // defined(__ARM_HAVE_NEON) && BYTE_ORDER == LITTLE_ENDIAN
Ashok Bhat658f89d2013-02-28 18:32:03 +00002100#elif ((ANDROID_CODEGEN >= ANDROID_CODEGEN_ASM) && defined(__aarch64__))
2101 scanline_col32cb16blend_aarch64(dst, GGL_RGBA_TO_HOST(c->packed8888), ct);
Martyn Capewellf9e8ab02009-12-07 15:00:19 +00002102#else
2103 uint32_t s = GGL_RGBA_TO_HOST(c->packed8888);
2104 int sA = (s>>24);
2105 int f = 0x100 - (sA + (sA>>7));
2106 while (ct--) {
2107 uint16_t d = *dst;
2108 int dR = (d>>11)&0x1f;
2109 int dG = (d>>5)&0x3f;
2110 int dB = (d)&0x1f;
2111 int sR = (s >> ( 3))&0x1F;
2112 int sG = (s >> ( 8+2))&0x3F;
2113 int sB = (s >> (16+3))&0x1F;
2114 sR += (f*dR)>>8;
2115 sG += (f*dG)>>8;
2116 sB += (f*dB)>>8;
2117 *dst++ = uint16_t((sR<<11)|(sG<<5)|sB);
2118 }
2119#endif
2120
2121}
2122
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -08002123void scanline_t32cb16(context_t* c)
2124{
2125 int32_t x = c->iterators.xl;
2126 size_t ct = c->iterators.xr - x;
2127 int32_t y = c->iterators.y;
2128 surface_t* cb = &(c->state.buffers.color);
2129 union {
2130 uint16_t* dst;
2131 uint32_t* dst32;
2132 };
2133 dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y));
2134
2135 surface_t* tex = &(c->state.texture[0].surface);
2136 const int32_t u = (c->state.texture[0].shade.is0>>16) + x;
2137 const int32_t v = (c->state.texture[0].shade.it0>>16) + y;
2138 uint32_t *src = reinterpret_cast<uint32_t*>(tex->data)+(u+(tex->stride*v));
2139 int sR, sG, sB;
2140 uint32_t s, d;
2141
Ashok Bhatd10afb12013-11-14 11:13:41 +00002142 if (ct==1 || uintptr_t(dst)&2) {
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -08002143last_one:
2144 s = GGL_RGBA_TO_HOST( *src++ );
David 'Digit' Turner39764f42011-04-15 20:12:07 +02002145 *dst++ = convertAbgr8888ToRgb565(s);
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -08002146 ct--;
2147 }
2148
2149 while (ct >= 2) {
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -08002150#if BYTE_ORDER == BIG_ENDIAN
David 'Digit' Turner39764f42011-04-15 20:12:07 +02002151 s = GGL_RGBA_TO_HOST( *src++ );
2152 d = convertAbgr8888ToRgb565_hi16(s);
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -08002153
David 'Digit' Turner39764f42011-04-15 20:12:07 +02002154 s = GGL_RGBA_TO_HOST( *src++ );
2155 d |= convertAbgr8888ToRgb565(s);
2156#else
2157 s = GGL_RGBA_TO_HOST( *src++ );
2158 d = convertAbgr8888ToRgb565(s);
2159
2160 s = GGL_RGBA_TO_HOST( *src++ );
2161 d |= convertAbgr8888ToRgb565(s) << 16;
2162#endif
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -08002163 *dst32++ = d;
2164 ct -= 2;
2165 }
2166
2167 if (ct > 0) {
2168 goto last_one;
2169 }
2170}
2171
2172void scanline_t32cb16blend(context_t* c)
2173{
Ashok Bhat658f89d2013-02-28 18:32:03 +00002174#if ((ANDROID_CODEGEN >= ANDROID_CODEGEN_ASM) && (defined(__arm__) || defined(__mips__) || defined(__aarch64__)))
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -08002175 int32_t x = c->iterators.xl;
2176 size_t ct = c->iterators.xr - x;
2177 int32_t y = c->iterators.y;
2178 surface_t* cb = &(c->state.buffers.color);
2179 uint16_t* dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y));
2180
2181 surface_t* tex = &(c->state.texture[0].surface);
2182 const int32_t u = (c->state.texture[0].shade.is0>>16) + x;
2183 const int32_t v = (c->state.texture[0].shade.it0>>16) + y;
2184 uint32_t *src = reinterpret_cast<uint32_t*>(tex->data)+(u+(tex->stride*v));
2185
Duane Sand068f9f32012-05-24 22:09:24 -07002186#ifdef __arm__
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -08002187 scanline_t32cb16blend_arm(dst, src, ct);
Ashok Bhat658f89d2013-02-28 18:32:03 +00002188#elif defined(__aarch64__)
2189 scanline_t32cb16blend_aarch64(dst, src, ct);
2190#elif defined(__mips__)
Duane Sand068f9f32012-05-24 22:09:24 -07002191 scanline_t32cb16blend_mips(dst, src, ct);
2192#endif
2193#else
David 'Digit' Turner39764f42011-04-15 20:12:07 +02002194 dst_iterator16 di(c);
2195 horz_iterator32 hi(c);
2196 blender_32to16 bl(c);
2197 while (di.count--) {
2198 uint32_t s = hi.get_pixel32();
2199 bl.write(s, di.dst);
2200 di.dst++;
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -08002201 }
2202#endif
2203}
2204
David 'Digit' Turner39764f42011-04-15 20:12:07 +02002205void scanline_t32cb16blend_srca(context_t* c)
2206{
2207 dst_iterator16 di(c);
2208 horz_iterator32 hi(c);
2209 blender_32to16_srcA blender(c);
2210
2211 while (di.count--) {
2212 uint32_t s = hi.get_pixel32();
2213 blender.write(s,di.dst);
2214 di.dst++;
2215 }
2216}
2217
2218void scanline_t16cb16blend_clamp_mod(context_t* c)
2219{
2220 const int a = c->iterators.ydady >> (GGL_COLOR_BITS-8);
2221 if (a == 0) {
2222 return;
2223 }
2224
2225 if (a == 255) {
2226 scanline_t16cb16_clamp(c);
2227 return;
2228 }
2229
2230 dst_iterator16 di(c);
2231 blender_16to16_modulate blender(c);
2232 clamp_iterator ci(c);
2233
2234 while (di.count--) {
2235 uint16_t s = ci.get_pixel16();
2236 blender.write(s, di.dst);
2237 di.dst++;
2238 }
2239}
2240
The Android Open Source Projectdd7bc332009-03-03 19:32:55 -08002241void scanline_memcpy(context_t* c)
2242{
2243 int32_t x = c->iterators.xl;
2244 size_t ct = c->iterators.xr - x;
2245 int32_t y = c->iterators.y;
2246 surface_t* cb = &(c->state.buffers.color);
2247 const GGLFormat* fp = &(c->formats[cb->format]);
2248 uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) +
2249 (x + (cb->stride * y)) * fp->size;
2250
2251 surface_t* tex = &(c->state.texture[0].surface);
2252 const int32_t u = (c->state.texture[0].shade.is0>>16) + x;
2253 const int32_t v = (c->state.texture[0].shade.it0>>16) + y;
2254 uint8_t *src = reinterpret_cast<uint8_t*>(tex->data) +
2255 (u + (tex->stride * v)) * fp->size;
2256
2257 const size_t size = ct * fp->size;
2258 memcpy(dst, src, size);
2259}
2260
2261void scanline_memset8(context_t* c)
2262{
2263 int32_t x = c->iterators.xl;
2264 size_t ct = c->iterators.xr - x;
2265 int32_t y = c->iterators.y;
2266 surface_t* cb = &(c->state.buffers.color);
2267 uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) + (x+(cb->stride*y));
2268 uint32_t packed = c->packed;
2269 memset(dst, packed, ct);
2270}
2271
2272void scanline_memset16(context_t* c)
2273{
2274 int32_t x = c->iterators.xl;
2275 size_t ct = c->iterators.xr - x;
2276 int32_t y = c->iterators.y;
2277 surface_t* cb = &(c->state.buffers.color);
2278 uint16_t* dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y));
2279 uint32_t packed = c->packed;
2280 android_memset16(dst, packed, ct*2);
2281}
2282
2283void scanline_memset32(context_t* c)
2284{
2285 int32_t x = c->iterators.xl;
2286 size_t ct = c->iterators.xr - x;
2287 int32_t y = c->iterators.y;
2288 surface_t* cb = &(c->state.buffers.color);
2289 uint32_t* dst = reinterpret_cast<uint32_t*>(cb->data) + (x+(cb->stride*y));
2290 uint32_t packed = GGL_HOST_TO_RGBA(c->packed);
2291 android_memset32(dst, packed, ct*4);
2292}
2293
2294void scanline_clear(context_t* c)
2295{
2296 int32_t x = c->iterators.xl;
2297 size_t ct = c->iterators.xr - x;
2298 int32_t y = c->iterators.y;
2299 surface_t* cb = &(c->state.buffers.color);
2300 const GGLFormat* fp = &(c->formats[cb->format]);
2301 uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) +
2302 (x + (cb->stride * y)) * fp->size;
2303 const size_t size = ct * fp->size;
2304 memset(dst, 0, size);
2305}
2306
2307void scanline_set(context_t* c)
2308{
2309 int32_t x = c->iterators.xl;
2310 size_t ct = c->iterators.xr - x;
2311 int32_t y = c->iterators.y;
2312 surface_t* cb = &(c->state.buffers.color);
2313 const GGLFormat* fp = &(c->formats[cb->format]);
2314 uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) +
2315 (x + (cb->stride * y)) * fp->size;
2316 const size_t size = ct * fp->size;
2317 memset(dst, 0xFF, size);
2318}
2319
2320void scanline_noop(context_t* c)
2321{
2322}
2323
2324void rect_generic(context_t* c, size_t yc)
2325{
2326 do {
2327 c->scanline(c);
2328 c->step_y(c);
2329 } while (--yc);
2330}
2331
2332void rect_memcpy(context_t* c, size_t yc)
2333{
2334 int32_t x = c->iterators.xl;
2335 size_t ct = c->iterators.xr - x;
2336 int32_t y = c->iterators.y;
2337 surface_t* cb = &(c->state.buffers.color);
2338 const GGLFormat* fp = &(c->formats[cb->format]);
2339 uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) +
2340 (x + (cb->stride * y)) * fp->size;
2341
2342 surface_t* tex = &(c->state.texture[0].surface);
2343 const int32_t u = (c->state.texture[0].shade.is0>>16) + x;
2344 const int32_t v = (c->state.texture[0].shade.it0>>16) + y;
2345 uint8_t *src = reinterpret_cast<uint8_t*>(tex->data) +
2346 (u + (tex->stride * v)) * fp->size;
2347
2348 if (cb->stride == tex->stride && ct == size_t(cb->stride)) {
2349 memcpy(dst, src, ct * fp->size * yc);
2350 } else {
2351 const size_t size = ct * fp->size;
2352 const size_t dbpr = cb->stride * fp->size;
2353 const size_t sbpr = tex->stride * fp->size;
2354 do {
2355 memcpy(dst, src, size);
2356 dst += dbpr;
2357 src += sbpr;
2358 } while (--yc);
2359 }
2360}
2361// ----------------------------------------------------------------------------
2362}; // namespace android
2363