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The Android Open Source Projectcbb10112009-03-03 19:31:44 -08001/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _LIBS_UTILS_THREADS_H
18#define _LIBS_UTILS_THREADS_H
19
20#include <stdint.h>
21#include <sys/types.h>
22#include <time.h>
23
24// ------------------------------------------------------------------
25// C API
26
27#ifdef __cplusplus
28extern "C" {
29#endif
30
31typedef void* android_thread_id_t;
32
33typedef int (*android_thread_func_t)(void*);
34
35enum {
36 /*
37 * ***********************************************
38 * ** Keep in sync with android.os.Process.java **
39 * ***********************************************
40 *
41 * This maps directly to the "nice" priorites we use in Android.
42 * A thread priority should be chosen inverse-proportinally to
43 * the amount of work the thread is expected to do. The more work
44 * a thread will do, the less favorable priority it should get so that
45 * it doesn't starve the system. Threads not behaving properly might
46 * be "punished" by the kernel.
47 * Use the levels below when appropriate. Intermediate values are
48 * acceptable, preferably use the {MORE|LESS}_FAVORABLE constants below.
49 */
50 ANDROID_PRIORITY_LOWEST = 19,
51
52 /* use for background tasks */
53 ANDROID_PRIORITY_BACKGROUND = 10,
54
55 /* most threads run at normal priority */
56 ANDROID_PRIORITY_NORMAL = 0,
57
58 /* threads currently running a UI that the user is interacting with */
59 ANDROID_PRIORITY_FOREGROUND = -2,
60
61 /* the main UI thread has a slightly more favorable priority */
62 ANDROID_PRIORITY_DISPLAY = -4,
63
64 /* ui service treads might want to run at a urgent display (uncommon) */
65 ANDROID_PRIORITY_URGENT_DISPLAY = -8,
66
67 /* all normal audio threads */
68 ANDROID_PRIORITY_AUDIO = -16,
69
70 /* service audio threads (uncommon) */
71 ANDROID_PRIORITY_URGENT_AUDIO = -19,
72
73 /* should never be used in practice. regular process might not
74 * be allowed to use this level */
75 ANDROID_PRIORITY_HIGHEST = -20,
76
77 ANDROID_PRIORITY_DEFAULT = ANDROID_PRIORITY_NORMAL,
78 ANDROID_PRIORITY_MORE_FAVORABLE = -1,
79 ANDROID_PRIORITY_LESS_FAVORABLE = +1,
80};
81
82// Create and run a new thread.
83extern int androidCreateThread(android_thread_func_t, void *);
84
85// Create thread with lots of parameters
86extern int androidCreateThreadEtc(android_thread_func_t entryFunction,
87 void *userData,
88 const char* threadName,
89 int32_t threadPriority,
90 size_t threadStackSize,
91 android_thread_id_t *threadId);
92
93// Get some sort of unique identifier for the current thread.
94extern android_thread_id_t androidGetThreadId();
95
96// Low-level thread creation -- never creates threads that can
97// interact with the Java VM.
98extern int androidCreateRawThreadEtc(android_thread_func_t entryFunction,
99 void *userData,
100 const char* threadName,
101 int32_t threadPriority,
102 size_t threadStackSize,
103 android_thread_id_t *threadId);
104
105// Used by the Java Runtime to control how threads are created, so that
106// they can be proper and lovely Java threads.
107typedef int (*android_create_thread_fn)(android_thread_func_t entryFunction,
108 void *userData,
109 const char* threadName,
110 int32_t threadPriority,
111 size_t threadStackSize,
112 android_thread_id_t *threadId);
113
114extern void androidSetCreateThreadFunc(android_create_thread_fn func);
115
116#ifdef __cplusplus
117}
118#endif
119
120// ------------------------------------------------------------------
121// C++ API
122
123#ifdef __cplusplus
124
125#include <utils/Errors.h>
126#include <utils/RefBase.h>
127#include <utils/Timers.h>
128
129namespace android {
130
131typedef android_thread_id_t thread_id_t;
132
133typedef android_thread_func_t thread_func_t;
134
135enum {
136 PRIORITY_LOWEST = ANDROID_PRIORITY_LOWEST,
137 PRIORITY_BACKGROUND = ANDROID_PRIORITY_BACKGROUND,
138 PRIORITY_NORMAL = ANDROID_PRIORITY_NORMAL,
139 PRIORITY_FOREGROUND = ANDROID_PRIORITY_FOREGROUND,
140 PRIORITY_DISPLAY = ANDROID_PRIORITY_DISPLAY,
141 PRIORITY_URGENT_DISPLAY = ANDROID_PRIORITY_URGENT_DISPLAY,
142 PRIORITY_AUDIO = ANDROID_PRIORITY_AUDIO,
143 PRIORITY_URGENT_AUDIO = ANDROID_PRIORITY_URGENT_AUDIO,
144 PRIORITY_HIGHEST = ANDROID_PRIORITY_HIGHEST,
145 PRIORITY_DEFAULT = ANDROID_PRIORITY_DEFAULT,
146 PRIORITY_MORE_FAVORABLE = ANDROID_PRIORITY_MORE_FAVORABLE,
147 PRIORITY_LESS_FAVORABLE = ANDROID_PRIORITY_LESS_FAVORABLE,
148};
149
150// Create and run a new thread.
151inline bool createThread(thread_func_t f, void *a) {
152 return androidCreateThread(f, a) ? true : false;
153}
154
155// Create thread with lots of parameters
156inline bool createThreadEtc(thread_func_t entryFunction,
157 void *userData,
158 const char* threadName = "android:unnamed_thread",
159 int32_t threadPriority = PRIORITY_DEFAULT,
160 size_t threadStackSize = 0,
161 thread_id_t *threadId = 0)
162{
163 return androidCreateThreadEtc(entryFunction, userData, threadName,
164 threadPriority, threadStackSize, threadId) ? true : false;
165}
166
167// Get some sort of unique identifier for the current thread.
168inline thread_id_t getThreadId() {
169 return androidGetThreadId();
170}
171
172/*
173 * Simple mutex class. The implementation is system-dependent.
174 *
175 * The mutex must be unlocked by the thread that locked it. They are not
176 * recursive, i.e. the same thread can't lock it multiple times.
177 */
178class Mutex {
179public:
180 Mutex();
181 Mutex(const char* name);
182 ~Mutex();
183
184 // lock or unlock the mutex
185 status_t lock();
186 void unlock();
187
188 // lock if possible; returns 0 on success, error otherwise
189 status_t tryLock();
190
191 // Manages the mutex automatically. It'll be locked when Autolock is
192 // constructed and released when Autolock goes out of scope.
193 class Autolock {
194 public:
195 inline Autolock(Mutex& mutex) : mpMutex(&mutex) { mutex.lock(); }
196 inline Autolock(Mutex* mutex) : mpMutex(mutex) { mutex->lock(); }
197 inline ~Autolock() { mpMutex->unlock(); }
198 private:
199 Mutex* mpMutex;
200 };
201
202private:
203 friend class Condition;
204
205 // A mutex cannot be copied
206 Mutex(const Mutex&);
207 Mutex& operator = (const Mutex&);
208 void _init();
209
210 void* mState;
211};
212
213/*
214 * Automatic mutex. Declare one of these at the top of a function.
215 * When the function returns, it will go out of scope, and release the
216 * mutex.
217 */
218
219typedef Mutex::Autolock AutoMutex;
220
221
222/*
223 * Condition variable class. The implementation is system-dependent.
224 *
225 * Condition variables are paired up with mutexes. Lock the mutex,
226 * call wait(), then either re-wait() if things aren't quite what you want,
227 * or unlock the mutex and continue. All threads calling wait() must
228 * use the same mutex for a given Condition.
229 */
230class Condition {
231public:
232 Condition();
233 ~Condition();
234 // Wait on the condition variable. Lock the mutex before calling.
235 status_t wait(Mutex& mutex);
236 // Wait on the condition variable until the given time. Lock the mutex
237 // before calling.
238 status_t wait(Mutex& mutex, nsecs_t abstime);
239 // same with relative timeout
240 status_t waitRelative(Mutex& mutex, nsecs_t reltime);
241 // Signal the condition variable, allowing one thread to continue.
242 void signal();
243 // Signal the condition variable, allowing all threads to continue.
244 void broadcast();
245
246private:
247 void* mState;
248};
249
250
251/*
252 * Read/write lock. The resource can have multiple readers or one writer,
253 * but can't be read and written at the same time.
254 *
255 * The same thread should not call a lock function while it already has
256 * a lock. (Should be okay for multiple readers.)
257 */
258class ReadWriteLock {
259public:
260 ReadWriteLock()
261 : mNumReaders(0), mNumWriters(0)
262 {}
263 ~ReadWriteLock() {}
264
265 void lockForRead();
266 bool tryLockForRead();
267 void unlockForRead();
268
269 void lockForWrite();
270 bool tryLockForWrite();
271 void unlockForWrite();
272
273private:
274 int mNumReaders;
275 int mNumWriters;
276
277 Mutex mLock;
278 Condition mReadWaiter;
279 Condition mWriteWaiter;
280#if defined(PRINT_RENDER_TIMES)
281 DurationTimer mDebugTimer;
282#endif
283};
284
285
286/*
287 * This is our spiffy thread object!
288 */
289
290class Thread : virtual public RefBase
291{
292public:
293 // Create a Thread object, but doesn't create or start the associated
294 // thread. See the run() method.
295 Thread(bool canCallJava = true);
296 virtual ~Thread();
297
298 // Start the thread in threadLoop() which needs to be implemented.
299 virtual status_t run( const char* name = 0,
300 int32_t priority = PRIORITY_DEFAULT,
301 size_t stack = 0);
302
303 // Ask this object's thread to exit. This function is asynchronous, when the
304 // function returns the thread might still be running. Of course, this
305 // function can be called from a different thread.
306 virtual void requestExit();
307
308 // Good place to do one-time initializations
309 virtual status_t readyToRun();
310
311 // Call requestExit() and wait until this object's thread exits.
312 // BE VERY CAREFUL of deadlocks. In particular, it would be silly to call
313 // this function from this object's thread. Will return WOULD_BLOCK in
314 // that case.
315 status_t requestExitAndWait();
316
317protected:
318 // exitPending() returns true if requestExit() has been called.
319 bool exitPending() const;
320
321private:
322 // Derived class must implemtent threadLoop(). The thread starts its life
323 // here. There are two ways of using the Thread object:
324 // 1) loop: if threadLoop() returns true, it will be called again if
325 // requestExit() wasn't called.
326 // 2) once: if threadLoop() returns false, the thread will exit upon return.
327 virtual bool threadLoop() = 0;
328
329private:
330 Thread& operator=(const Thread&);
331 static int _threadLoop(void* user);
332 const bool mCanCallJava;
333 thread_id_t mThread;
334 Mutex mLock;
335 Condition mThreadExitedCondition;
336 status_t mStatus;
337 volatile bool mExitPending;
338 volatile bool mRunning;
339 sp<Thread> mHoldSelf;
340};
341
342
343}; // namespace android
344
345#endif // __cplusplus
346
347#endif // _LIBS_UTILS_THREADS_H